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AC improving items for a higher level party?
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<blockquote data-quote="Magesmiley" data-source="post: 4893322" data-attributes="member: 26292"><p>You might want to look at armor made from various special materials. The Arms and Equipment Guide comes to mind in particular. Some of the special materials can allow you to do some unusual things if you have the gp to spend (as an example, consider plate mail made from dragon hide - a druid can wear that).</p><p></p><p>Your players might also look at spells that change their size. For spellslingers who don't fight (and archers too), this might be viable. Reduce Person is the obvious choice, although it only gives a small bonus. I want to say that there is a higher level version somewhere but can't recall where.</p><p></p><p>While on the subject of spells... there is an option that is often overlooked: developing new spells. Nothing says that the players can't create new spells which meet their protection needs.</p><p></p><p>Similar to the custom spells is custom magic items. There are feats scattered through a number of the books that give minor boosts to AC in one form or another which st. Magic items can grant feats. Obviously such items should be priced according to the AC improvement (and/or with the typical feat cost), but it might be a way to stack some other bonuses on.</p><p></p><p>Fight Defensively, Total Defense, and Aid Another. Anyone can do these and they are often overlooked as a tactic to boost AC.</p><p></p><p>Damage Reduction. Obviously at the level the players are at, getting classes which grant DR is probably out, but spells and magic that grant the ability isn't necessarily so. If you are going to be hit, try to reduce how much you take.</p><p></p><p>Cast spells that apply hit roll penalties to the enemy. If you've already maxed out your AC , spells which penalizes your opponent's attack rolls is like boosting everyone's AC. Sometimes this can be more effective than chucking a fireball.</p><p></p><p>Take another look at shields. A masterwork buckler or small shield (which all magic shields are) doesn't have an armor check penalty and thus won't even apply a non-proficiency penalty to attacks if worn by a non-proficient character. Add a +3 enhancement bonus and you're up another 4 points of AC for under 10k gp. If the hand needed for the shield is an issue, get the animated ability.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 4893322, member: 26292"] You might want to look at armor made from various special materials. The Arms and Equipment Guide comes to mind in particular. Some of the special materials can allow you to do some unusual things if you have the gp to spend (as an example, consider plate mail made from dragon hide - a druid can wear that). Your players might also look at spells that change their size. For spellslingers who don't fight (and archers too), this might be viable. Reduce Person is the obvious choice, although it only gives a small bonus. I want to say that there is a higher level version somewhere but can't recall where. While on the subject of spells... there is an option that is often overlooked: developing new spells. Nothing says that the players can't create new spells which meet their protection needs. Similar to the custom spells is custom magic items. There are feats scattered through a number of the books that give minor boosts to AC in one form or another which st. Magic items can grant feats. Obviously such items should be priced according to the AC improvement (and/or with the typical feat cost), but it might be a way to stack some other bonuses on. Fight Defensively, Total Defense, and Aid Another. Anyone can do these and they are often overlooked as a tactic to boost AC. Damage Reduction. Obviously at the level the players are at, getting classes which grant DR is probably out, but spells and magic that grant the ability isn't necessarily so. If you are going to be hit, try to reduce how much you take. Cast spells that apply hit roll penalties to the enemy. If you've already maxed out your AC , spells which penalizes your opponent's attack rolls is like boosting everyone's AC. Sometimes this can be more effective than chucking a fireball. Take another look at shields. A masterwork buckler or small shield (which all magic shields are) doesn't have an armor check penalty and thus won't even apply a non-proficiency penalty to attacks if worn by a non-proficient character. Add a +3 enhancement bonus and you're up another 4 points of AC for under 10k gp. If the hand needed for the shield is an issue, get the animated ability. [/QUOTE]
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AC improving items for a higher level party?
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