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AC of your 10th lvl character?
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<blockquote data-quote="Lamoni" data-source="post: 2797818" data-attributes="member: 12680"><p>My character has an AC of 12. Currently at level 13, but had the same AC since day 1.</p><p>Base (10)</p><p>dex 12 (+1)</p><p>small size (+1)</p><p></p><p>try and beat that! This thread seems to be all about people who have focused on their AC to get it as high as they can within their budget. Assuming your focus is only split between hitting and not getting hit this might be reasonable. However, if you split it between hitting, not getting hit, offensive magic (wands), healing magic (wands, potions), contingency items (scrolls of restoration), boosting saving throws (cloak of resistance), increasing mobility(flying, boots of haste), improving skills(elven cloak or boots), elemental resistance(fire), and nice party items(flying carpet), plus any number of fun items in the DMG with limited combat use, you can easily end up with a much lower AC and still be a formidable character.</p><p></p><p>Average AC across all classes at level 10, I would put closer to 22. Any class who is trying to fill the role of tank I would bump up to an average of 28. A min/maxer or munchkin can get much higher, but getting as high as 31-32 is still accounted for in the 28 average. Of course you can get higher, but usually not without the help of spells and/or much higher wealth.</p><p></p><p>edit: the funny thing about my AC 12 character is that he has the second highest amount of HP (just under the barbarian). Not bad for a sorcerer... he can usually survive a single round of combat just fine (he just tries not to stay there for a second). Instead of AC, he relies on miss chances from displacement, invisibility, etc. Just as effective as AC and much cheaper <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Lamoni, post: 2797818, member: 12680"] My character has an AC of 12. Currently at level 13, but had the same AC since day 1. Base (10) dex 12 (+1) small size (+1) try and beat that! This thread seems to be all about people who have focused on their AC to get it as high as they can within their budget. Assuming your focus is only split between hitting and not getting hit this might be reasonable. However, if you split it between hitting, not getting hit, offensive magic (wands), healing magic (wands, potions), contingency items (scrolls of restoration), boosting saving throws (cloak of resistance), increasing mobility(flying, boots of haste), improving skills(elven cloak or boots), elemental resistance(fire), and nice party items(flying carpet), plus any number of fun items in the DMG with limited combat use, you can easily end up with a much lower AC and still be a formidable character. Average AC across all classes at level 10, I would put closer to 22. Any class who is trying to fill the role of tank I would bump up to an average of 28. A min/maxer or munchkin can get much higher, but getting as high as 31-32 is still accounted for in the 28 average. Of course you can get higher, but usually not without the help of spells and/or much higher wealth. edit: the funny thing about my AC 12 character is that he has the second highest amount of HP (just under the barbarian). Not bad for a sorcerer... he can usually survive a single round of combat just fine (he just tries not to stay there for a second). Instead of AC, he relies on miss chances from displacement, invisibility, etc. Just as effective as AC and much cheaper ;) [/QUOTE]
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