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<blockquote data-quote="argo" data-source="post: 2486092" data-attributes="member: 5752"><p>To this list I'll add another small change that most people seem to overlook. With armor=AC the difference between your normal AC and touch AC is usually significant. Creatures with touch attacks (incorporal undead) become more threatening, special attacks that begin with touch attacks (trip, grapple) become attractive options for situations where your attack bonus does not stack up and non-combatants with poor attack bonuses can still use special attack forms (wizards with ray spells) while remaining inept with normal weapons. But with armor=DR your normal defense value and your touch DV are usually the same or very close thus negating the special advantage of touch attacks.</p><p></p><p>But I still perfer armor=DR. Yes you do have to deal with those ripple effects in the system but if done right I find it to be more satisfying.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="argo, post: 2486092, member: 5752"] To this list I'll add another small change that most people seem to overlook. With armor=AC the difference between your normal AC and touch AC is usually significant. Creatures with touch attacks (incorporal undead) become more threatening, special attacks that begin with touch attacks (trip, grapple) become attractive options for situations where your attack bonus does not stack up and non-combatants with poor attack bonuses can still use special attack forms (wizards with ray spells) while remaining inept with normal weapons. But with armor=DR your normal defense value and your touch DV are usually the same or very close thus negating the special advantage of touch attacks. But I still perfer armor=DR. Yes you do have to deal with those ripple effects in the system but if done right I find it to be more satisfying. Hope that helps. [/QUOTE]
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