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<blockquote data-quote="Bastoche" data-source="post: 2486583" data-attributes="member: 306"><p>You never got hit by a hammer in the head apparently...</p><p></p><p></p><p></p><p>The hit point system (at least in 3E) represent the ability you have to make a deadly stike becoming a mere scratch. It's some sort of "avoidance" of damage. Not the superman-like ability to keep going with a slit throat.</p><p></p><p></p><p></p><p>I really really think you never ever got hit on the head (even with a helmet) by a hammer.</p><p></p><p></p><p></p><p>Agreed and granted</p><p></p><p> </p><p></p><p></p><p> (about the hit on the helmet). It makes you harder to hit because a compentent fighter will avoid hitting you on the head, he will try to hit you in the face or anywhere else you're not protected, hence the AC. The fighter who tries to hit as hard as possible to hurt someone through armor is a... well Eric's grandmother wouldn't like to hear what I think such a fighter is...</p><p></p><p>As a real life example: take a policeman with a bullet proof vest. Do you truly believe that after a hit the cop will keep running? Hell no! He's quite stunned and probably has a broken rib or something. Granted, a sword probably never strikes as hard as a bullet, but the comparison remains. Have you ever hit yourself on a thumb with a hammer? Usually, do you keep drive the nail home or do you stop whinning about your finger dancing around throwing curses? Well, now imagine you received a well aimed sword hit!</p><p></p><p>Did you know that sword fighters had as a strategy to strike as hard as possible on a helmeted guy to stun him? It works.</p><p></p><p>Of all the fighting schools that I know of, the first thing the teach is "Don't try to pierce a full plate". You must find a hole. Even a leather armor is hard to pierce. D&D enthousiast should spend more time on the ARMA website... Lots of good stuff there.</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2486583, member: 306"] You never got hit by a hammer in the head apparently... The hit point system (at least in 3E) represent the ability you have to make a deadly stike becoming a mere scratch. It's some sort of "avoidance" of damage. Not the superman-like ability to keep going with a slit throat. I really really think you never ever got hit on the head (even with a helmet) by a hammer. Agreed and granted (about the hit on the helmet). It makes you harder to hit because a compentent fighter will avoid hitting you on the head, he will try to hit you in the face or anywhere else you're not protected, hence the AC. The fighter who tries to hit as hard as possible to hurt someone through armor is a... well Eric's grandmother wouldn't like to hear what I think such a fighter is... As a real life example: take a policeman with a bullet proof vest. Do you truly believe that after a hit the cop will keep running? Hell no! He's quite stunned and probably has a broken rib or something. Granted, a sword probably never strikes as hard as a bullet, but the comparison remains. Have you ever hit yourself on a thumb with a hammer? Usually, do you keep drive the nail home or do you stop whinning about your finger dancing around throwing curses? Well, now imagine you received a well aimed sword hit! Did you know that sword fighters had as a strategy to strike as hard as possible on a helmeted guy to stun him? It works. Of all the fighting schools that I know of, the first thing the teach is "Don't try to pierce a full plate". You must find a hole. Even a leather armor is hard to pierce. D&D enthousiast should spend more time on the ARMA website... Lots of good stuff there. [/QUOTE]
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