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<blockquote data-quote="Urbannen" data-source="post: 1020087" data-attributes="member: 7643"><p>The issue is that of the things that scale in D&D, AC is not one of them. Attack bonuses go up quickly in D&D, as does damage. Upper level combat between equals is very quick and very deadly. Increasing AC wouldn't slow down combat resolution, but it would slow down the rate at which PCs die or require massive healing from clerics. (Yes, that would mean that combat would take more rounds.) HPs are easily lost at high levels, and unlike in Star Wars, characters do not regain them by the hour. </p><p></p><p>I also think that allowing all characters to have an unlimited "Expertise" option would help the issue, especially in fights between equals. It's just more complicated than a straight class bonus. As it stands now, I rarely have a non-divine fighter character without Dodge and Expertise if I can possibly help it - if you can't heal yourself you have to hang onto every hit point you can. You can't always assume that the cleric is going to be there to save you yet again. </p><p></p><p>My prejudice is that I don't prefer the aspect of the D&D combat system that makes fighters rely on magical items and healing magic to protect themselves, rather than their own skill. I can work with it just fine, of course. I would like to see a Star Wars-type combat system in a 4th Edition of D&D.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 1020087, member: 7643"] The issue is that of the things that scale in D&D, AC is not one of them. Attack bonuses go up quickly in D&D, as does damage. Upper level combat between equals is very quick and very deadly. Increasing AC wouldn't slow down combat resolution, but it would slow down the rate at which PCs die or require massive healing from clerics. (Yes, that would mean that combat would take more rounds.) HPs are easily lost at high levels, and unlike in Star Wars, characters do not regain them by the hour. I also think that allowing all characters to have an unlimited "Expertise" option would help the issue, especially in fights between equals. It's just more complicated than a straight class bonus. As it stands now, I rarely have a non-divine fighter character without Dodge and Expertise if I can possibly help it - if you can't heal yourself you have to hang onto every hit point you can. You can't always assume that the cleric is going to be there to save you yet again. My prejudice is that I don't prefer the aspect of the D&D combat system that makes fighters rely on magical items and healing magic to protect themselves, rather than their own skill. I can work with it just fine, of course. I would like to see a Star Wars-type combat system in a 4th Edition of D&D. [/QUOTE]
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