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<blockquote data-quote="Valiantheart" data-source="post: 1020158" data-attributes="member: 10165"><p>I am greatly in favor of class based defensive bonuses similar to WOT or d20 Modern. The problem with defensive bonuses in 3E is that if they stack with all the defensive magic items you could have a character walking around with an AC in the 50s easily. </p><p></p><p>Attacking doesnt suffer from a similar problem because your attack bonus can only be modified by two factors strength (or dex in some cases) and a single magical item bonus.</p><p></p><p>I have implemented a version before and here is what you would need to look out for:</p><p></p><p>1. Determine your method for granting the defensive AC bonus. </p><p></p><p>a. You could make it based off of BAB but that is very generic and makes all fighter classes as cookie cutter as their bab does now. It also gives little benefit to the 'agile' classes.</p><p></p><p>b. You could make it a bonus unique to the individual class itself. This is the method i chose to use. I have four defensive bonus skeems: monk, fighter/rogue/ranger, barb/pal/bard, sor/wiz/cleric/druid (best to worst).</p><p></p><p>2. Determine how your defensive bonus stacks with armor. If you chose to not allow it to stack with armor remember that you essentially made it useless for half of the core classes. You could set a limit for use with armor but again that still favors casters/sneakers a lot.</p><p></p><p>3. You will need to reduce the number of AC magical items in the game. This is the most important factor for making it work with D&D 3E. Specifically you will need to get rid of protection bonuses, natural armor bonuses or both depending on the degree of you defensive level bonus. What I did was roll all magical protection (deflection, armor, natural armor, shield) into one deflection bonus with all items stacking and set the maximum bonus to +10.</p><p></p><p>It takes a little bit of DM work but I am in favor a of a system that emphasizes character ability over the ritzy junk that anyone could carry.</p></blockquote><p></p>
[QUOTE="Valiantheart, post: 1020158, member: 10165"] I am greatly in favor of class based defensive bonuses similar to WOT or d20 Modern. The problem with defensive bonuses in 3E is that if they stack with all the defensive magic items you could have a character walking around with an AC in the 50s easily. Attacking doesnt suffer from a similar problem because your attack bonus can only be modified by two factors strength (or dex in some cases) and a single magical item bonus. I have implemented a version before and here is what you would need to look out for: 1. Determine your method for granting the defensive AC bonus. a. You could make it based off of BAB but that is very generic and makes all fighter classes as cookie cutter as their bab does now. It also gives little benefit to the 'agile' classes. b. You could make it a bonus unique to the individual class itself. This is the method i chose to use. I have four defensive bonus skeems: monk, fighter/rogue/ranger, barb/pal/bard, sor/wiz/cleric/druid (best to worst). 2. Determine how your defensive bonus stacks with armor. If you chose to not allow it to stack with armor remember that you essentially made it useless for half of the core classes. You could set a limit for use with armor but again that still favors casters/sneakers a lot. 3. You will need to reduce the number of AC magical items in the game. This is the most important factor for making it work with D&D 3E. Specifically you will need to get rid of protection bonuses, natural armor bonuses or both depending on the degree of you defensive level bonus. What I did was roll all magical protection (deflection, armor, natural armor, shield) into one deflection bonus with all items stacking and set the maximum bonus to +10. It takes a little bit of DM work but I am in favor a of a system that emphasizes character ability over the ritzy junk that anyone could carry. [/QUOTE]
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