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<blockquote data-quote="Agback" data-source="post: 1020806" data-attributes="member: 5328"><p>G'day</p><p></p><p>I, too, would like to see a defense bonus that depends on level and class like BAB, rather than depending solely on DEX as at present. If for no other reason than that it would sort out what seems to be to be a problem with touch attacks and rays.</p><p></p><p>But if you were to introduce such a bonus, you would have to adjust a few other things. For a start, hit points increases with level at present partially represent an ability to avoid wearing solid hits (and one of the problems is that this ability ought to be more useful against touch attacks). With this ability represented explicitly in a defence bonus, you would have to scale back the progress of hit points with level a bit. You would also have to adjust the hit points of monsters. With hit points thus re-scaled, you would have to adjust the damage done by damaging spells and the hit points healed by healing spells. Since the main reason not to make armour provide damage resistance instead of acting the way it does is that it would be too much work to adjust everything as discussed, this re-write you are contemplating might be the opportunity to do that as well.</p><p></p><p>So this will take a bit more work than most house-rulers are happy to handle, especially in the way of play-testing. But after seeing that WotC did things this way in their <em>d20 Star Wars</em> game I live in hope that boffins in the back rooms are working on exactly these changes for <em>D&D</em> 4.0.</p><p></p><p>I also live in the hope that someone will re-publish the SPI game <em>DragonQuest</em>, second edition.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1020806, member: 5328"] G'day I, too, would like to see a defense bonus that depends on level and class like BAB, rather than depending solely on DEX as at present. If for no other reason than that it would sort out what seems to be to be a problem with touch attacks and rays. But if you were to introduce such a bonus, you would have to adjust a few other things. For a start, hit points increases with level at present partially represent an ability to avoid wearing solid hits (and one of the problems is that this ability ought to be more useful against touch attacks). With this ability represented explicitly in a defence bonus, you would have to scale back the progress of hit points with level a bit. You would also have to adjust the hit points of monsters. With hit points thus re-scaled, you would have to adjust the damage done by damaging spells and the hit points healed by healing spells. Since the main reason not to make armour provide damage resistance instead of acting the way it does is that it would be too much work to adjust everything as discussed, this re-write you are contemplating might be the opportunity to do that as well. So this will take a bit more work than most house-rulers are happy to handle, especially in the way of play-testing. But after seeing that WotC did things this way in their [i]d20 Star Wars[/i] game I live in hope that boffins in the back rooms are working on exactly these changes for [i]D&D[/i] 4.0. I also live in the hope that someone will re-publish the SPI game [i]DragonQuest[/i], second edition. Regards, Agback [/QUOTE]
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