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<blockquote data-quote="genshou" data-source="post: 1156160" data-attributes="member: 13164"><p>So make the dodge bonus apply only to character class levels and NOT to monster hit dice. Makes sense to me!</p><p></p><p>And HP do not represent the ability to avoid an attack entirely. I just have to keep stressing that! It's very disturbing that an unarmored samurai (which is what any of the skilled samurai did) gets nailed with energy drain and Shadowlands Taint (if Rokugan) so often! That's the main reason *I* use class defense. For samurai who are tired of acquiring Taint. Since the D&D armor represents deflection more than absorption, a samurai with the ability to dodge is just as well off as an armored samurai, who must rely on armor rather than mobility. Not that there's anything wrong with that. Armor is fine.</p><p></p><p>In a VP/WP system, where armor DR is often the difference between life and death, all armor provides at least 1 pt. of DR, even if the rest of its bonus is still to AC (medieval armor didn't absorb attacks so much as it deflected them). The system was originally designed for Star Wars, so that change needs to be made.</p><p></p><p>Also, VP/WP in place of normal HP to represent ability to lessen or take blows introduces a differing style element. The vitality points represent the uncanny way bullets seem to "just miss" your character when he's tied up and a villain is shooting at him as he lies on the ground. But at least it's a mite more realistic, and better explained than D&D HP with no AC increase.</p></blockquote><p></p>
[QUOTE="genshou, post: 1156160, member: 13164"] So make the dodge bonus apply only to character class levels and NOT to monster hit dice. Makes sense to me! And HP do not represent the ability to avoid an attack entirely. I just have to keep stressing that! It's very disturbing that an unarmored samurai (which is what any of the skilled samurai did) gets nailed with energy drain and Shadowlands Taint (if Rokugan) so often! That's the main reason *I* use class defense. For samurai who are tired of acquiring Taint. Since the D&D armor represents deflection more than absorption, a samurai with the ability to dodge is just as well off as an armored samurai, who must rely on armor rather than mobility. Not that there's anything wrong with that. Armor is fine. In a VP/WP system, where armor DR is often the difference between life and death, all armor provides at least 1 pt. of DR, even if the rest of its bonus is still to AC (medieval armor didn't absorb attacks so much as it deflected them). The system was originally designed for Star Wars, so that change needs to be made. Also, VP/WP in place of normal HP to represent ability to lessen or take blows introduces a differing style element. The vitality points represent the uncanny way bullets seem to "just miss" your character when he's tied up and a villain is shooting at him as he lies on the ground. But at least it's a mite more realistic, and better explained than D&D HP with no AC increase. [/QUOTE]
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