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<blockquote data-quote="S'mon" data-source="post: 1158097" data-attributes="member: 463"><p>Thanks - I used "attack rolls can be used to parry" for a Highlander AD&D game I ran, and it worked very well to simulate the Highlander-type duel between Immortals. Most games that aim for any kind of realism use parry rolls, of which the character has a limited number per round - eg in Runequest you get an attack roll, a parry roll, then hits are compared to arnour to determine damage. If you have lots of enemy attacking you at once you better have good armour!</p><p></p><p>In D&D you could easily say that characters armed with weapons capable of parrying opponents' blows can give up 1 of their next attacks (or lose a standard action, if they don't full attack next round), to attempt to parry an incoming attack. For gaming reasons it's prob best the attacker roll is made first before the defender decides whether to attempt to parry it, not entirely realistic but giving up an attack is a big deal and the defender might reasonably tell whether an incoming attack was worth straining to deflect. </p><p></p><p>This would work especially well for duelist-type PCs, who tend to have high attack bonuses but relatively poor AC.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1158097, member: 463"] Thanks - I used "attack rolls can be used to parry" for a Highlander AD&D game I ran, and it worked very well to simulate the Highlander-type duel between Immortals. Most games that aim for any kind of realism use parry rolls, of which the character has a limited number per round - eg in Runequest you get an attack roll, a parry roll, then hits are compared to arnour to determine damage. If you have lots of enemy attacking you at once you better have good armour! In D&D you could easily say that characters armed with weapons capable of parrying opponents' blows can give up 1 of their next attacks (or lose a standard action, if they don't full attack next round), to attempt to parry an incoming attack. For gaming reasons it's prob best the attacker roll is made first before the defender decides whether to attempt to parry it, not entirely realistic but giving up an attack is a big deal and the defender might reasonably tell whether an incoming attack was worth straining to deflect. This would work especially well for duelist-type PCs, who tend to have high attack bonuses but relatively poor AC. [/QUOTE]
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