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Academic curiousity Re Melee training and essentials
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<blockquote data-quote="twilsemail" data-source="post: 5362360" data-attributes="member: 79628"><p>As my group has the same issue, I feel like I can shed some light on your confusion. We aren't confused about the mechanics. We're all well aware of them. There's just no good reason for them to be that way.</p><p> </p><p>There's no good explanation, mechanically or fluffily, for a rogue sucking at attacking for 90% of the combat (pretty much any turn that isn't his). We all know how the rules work, we just don't think that this particular rule was written correctly (well, it was more an omission of a class feature than something written in).</p><p> </p><p>I'm still hoping that all melee classes will get an update giving them competent melee attacks. Not holding my breath, just hoping.</p><p> </p><p>Note: I'm by no means a hardcore simulationist. I like a lack of reality in my fantasy games. I just feel like this is in direct conflict with the actual concept of the rogue.</p><p> </p><p>-Warlord creates a distraction for the Rogue.</p><p>-Rogue attempts to stab baddie in the back.</p><p>-Warlord realizes the Str Pallie with a fullblade in platemail would have been a better backstabber...</p><p>-Warlord's head explodes.</p></blockquote><p></p>
[QUOTE="twilsemail, post: 5362360, member: 79628"] As my group has the same issue, I feel like I can shed some light on your confusion. We aren't confused about the mechanics. We're all well aware of them. There's just no good reason for them to be that way. There's no good explanation, mechanically or fluffily, for a rogue sucking at attacking for 90% of the combat (pretty much any turn that isn't his). We all know how the rules work, we just don't think that this particular rule was written correctly (well, it was more an omission of a class feature than something written in). I'm still hoping that all melee classes will get an update giving them competent melee attacks. Not holding my breath, just hoping. Note: I'm by no means a hardcore simulationist. I like a lack of reality in my fantasy games. I just feel like this is in direct conflict with the actual concept of the rogue. -Warlord creates a distraction for the Rogue. -Rogue attempts to stab baddie in the back. -Warlord realizes the Str Pallie with a fullblade in platemail would have been a better backstabber... -Warlord's head explodes. [/QUOTE]
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