Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Academic D&D ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 3162676" data-attributes="member: 25619"><p><strong>Let it just happen</strong></p><p></p><p></p><p></p><p>I agree that forcing it would be odd. </p><p></p><p>But it happens naturally sometimes with one of the groups I've run. It happens because most of us have known each other in real life context (went to college together) for about 15 years, because we're used to that sort of discussion in real life (liberal arts college), and because I run a campaign that takes the NPC's seriously -- not just background for the main story, but "real" people who "count" morally.</p><p></p><p>For example, the latest chapter I've been calling "Nation Building". It's in a certain WOTC adventure (vague spoiler alert), where they ended up slaying/driving off the rulers of an isolated village, who left behind a bunch of 1st level Commoners (and a few Experts and Warriors) who are, due to magic, essentially "blank slates" in terms of skills.</p><p></p><p>The PC's were worried because:</p><p>- the main bad guy got away</p><p>- the villages crops were destroyed, and they don't know how to farm anymore. They needed somebody to show them how, and magically provide food in the meantime. The PCs need to decide what other skills to train on, and how to put in charge of the militia, who to make the ruler, what religion to establish, etc.</p><p>- they captured two of the baddies, who are far more powerful than the other villagers (more like 8th-10th level). One seems to have turned coat and want to serve the new rulers. The other thinks the old rulers were OK, but is not actively opposing the new regime. The village needs her skills, but the adventurers don't trust her.</p><p></p><p>So, yes, there are certain similarities to Iraq in April 2003 (or Germany and Japan in August 1945). Do you fire or execute the old regime, or keep them because they have needed skills? How quickly can you train the new people and get out? Who do you choose as the new rulers? What if the bad guy comes back? How do you get the village strong enough to defend itself, without making it too strong if the enemy gets ahold of it again?</p><p></p><p>It's not exactly a philosophical debating society, but is interesting to deal with a real world-type problem.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3162676, member: 25619"] [b]Let it just happen[/b] I agree that forcing it would be odd. But it happens naturally sometimes with one of the groups I've run. It happens because most of us have known each other in real life context (went to college together) for about 15 years, because we're used to that sort of discussion in real life (liberal arts college), and because I run a campaign that takes the NPC's seriously -- not just background for the main story, but "real" people who "count" morally. For example, the latest chapter I've been calling "Nation Building". It's in a certain WOTC adventure (vague spoiler alert), where they ended up slaying/driving off the rulers of an isolated village, who left behind a bunch of 1st level Commoners (and a few Experts and Warriors) who are, due to magic, essentially "blank slates" in terms of skills. The PC's were worried because: - the main bad guy got away - the villages crops were destroyed, and they don't know how to farm anymore. They needed somebody to show them how, and magically provide food in the meantime. The PCs need to decide what other skills to train on, and how to put in charge of the militia, who to make the ruler, what religion to establish, etc. - they captured two of the baddies, who are far more powerful than the other villagers (more like 8th-10th level). One seems to have turned coat and want to serve the new rulers. The other thinks the old rulers were OK, but is not actively opposing the new regime. The village needs her skills, but the adventurers don't trust her. So, yes, there are certain similarities to Iraq in April 2003 (or Germany and Japan in August 1945). Do you fire or execute the old regime, or keep them because they have needed skills? How quickly can you train the new people and get out? Who do you choose as the new rulers? What if the bad guy comes back? How do you get the village strong enough to defend itself, without making it too strong if the enemy gets ahold of it again? It's not exactly a philosophical debating society, but is interesting to deal with a real world-type problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Academic D&D ?
Top