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<blockquote data-quote="Primitive Screwhead" data-source="post: 3275560" data-attributes="member: 20805"><p>I was thinking XP cost as an investment of the character..lets the poor broke orphan link up with the great teacher and follow him around learning... stuff like that.</p><p></p><p> XP should also come from 'practicing skills', fer instance you could say that earning enough to make a living via the Profession skill is a CR 1/2 encounter. In this manner those merchants out there can gain a level or two of an NPC class.</p><p></p><p>I like the idea of a training mechanic, but think the normal broad brush of gain a level = gain skill points suffices for the most part. The problem comes in when you have universities. Unless you want to grant normal XP for attending class or come up with a 'student' base class... the best method is to allow the purchase of competance points.</p><p></p><p> I would prefer the triple costs of Gold, Time, and XP for this, making it more of a choice than when the winter wind comes in blocking all travel..</p><p> Dwark says, hey, we aren't going anywhere for 4 months...break out the brew!</p><p> Human says, hey, I don't drink...but I am going to head over to the schoolhouse and spend whatever extra change I have to learn more skillz!</p><p></p><p>With an XP cost, gaining skills may slow his progression up, so its a bit more of a real trade.</p><p></p><p></p><p>And actually, I agree. XP costs tend to run into interesting problems, but its part of the resources characters have in the rules.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3275560, member: 20805"] I was thinking XP cost as an investment of the character..lets the poor broke orphan link up with the great teacher and follow him around learning... stuff like that. XP should also come from 'practicing skills', fer instance you could say that earning enough to make a living via the Profession skill is a CR 1/2 encounter. In this manner those merchants out there can gain a level or two of an NPC class. I like the idea of a training mechanic, but think the normal broad brush of gain a level = gain skill points suffices for the most part. The problem comes in when you have universities. Unless you want to grant normal XP for attending class or come up with a 'student' base class... the best method is to allow the purchase of competance points. I would prefer the triple costs of Gold, Time, and XP for this, making it more of a choice than when the winter wind comes in blocking all travel.. Dwark says, hey, we aren't going anywhere for 4 months...break out the brew! Human says, hey, I don't drink...but I am going to head over to the schoolhouse and spend whatever extra change I have to learn more skillz! With an XP cost, gaining skills may slow his progression up, so its a bit more of a real trade. And actually, I agree. XP costs tend to run into interesting problems, but its part of the resources characters have in the rules. [/QUOTE]
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