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Academic Plague in gaming
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<blockquote data-quote="painandgreed" data-source="post: 1891277" data-attributes="member: 24969"><p>I think you're forgetting computer games. Its about the same time that computers are becoming common in every household and games like Doom and Age of Empires are becoming big. networking was finally to the point where peer to peer gaming was possible on machines beside the Macintosh. While CCGs were becoming big and sucking lots of people's money, that, like 40k, still got them into the game store. If anything drew kids away from RPGs, I'd say it was the presence of computer games just as kids are watchign less TV these days because they're spending longer times online.</p><p> </p><p> </p><p></p><p>Dude, you seem to have some serious issues with WW. From reading what you're saying, you seem far beyond any sort of objective opinion for some reason.</p><p></p><p>Anyway, I don't think that Vmapire and such was specifically oriented towards non-gamers. My D&D group fell into playing it every week also (and never stopped playing D&D). If anything, I saw it bring in more people to gaming than anything. I lack to see how that could cripple th RPG market. What it specifically was oriented for was the story based game which emphasises role playing and gets away from combat based experience. These are things that had already been around in past RPGs. People who wanted that style of play had already made house rules for such and had been doing so. The gaming industry has always had a continuous stream of new games going this way or that. People vote with their pocket books and by the ones they want and not the ones they don't and each game finds its own market due to its individual strengths or weaknesses. Playability versus realism, an old debate that everybody has their own opinion on. I don't think there is any justification to the "Academic Plague" theory as there will always be a back to the basics game to appeal to people. Hell, a year or two after OD&D showed up there was T&T for people who wanted a simpler, quicker system.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1891277, member: 24969"] I think you're forgetting computer games. Its about the same time that computers are becoming common in every household and games like Doom and Age of Empires are becoming big. networking was finally to the point where peer to peer gaming was possible on machines beside the Macintosh. While CCGs were becoming big and sucking lots of people's money, that, like 40k, still got them into the game store. If anything drew kids away from RPGs, I'd say it was the presence of computer games just as kids are watchign less TV these days because they're spending longer times online. Dude, you seem to have some serious issues with WW. From reading what you're saying, you seem far beyond any sort of objective opinion for some reason. Anyway, I don't think that Vmapire and such was specifically oriented towards non-gamers. My D&D group fell into playing it every week also (and never stopped playing D&D). If anything, I saw it bring in more people to gaming than anything. I lack to see how that could cripple th RPG market. What it specifically was oriented for was the story based game which emphasises role playing and gets away from combat based experience. These are things that had already been around in past RPGs. People who wanted that style of play had already made house rules for such and had been doing so. The gaming industry has always had a continuous stream of new games going this way or that. People vote with their pocket books and by the ones they want and not the ones they don't and each game finds its own market due to its individual strengths or weaknesses. Playability versus realism, an old debate that everybody has their own opinion on. I don't think there is any justification to the "Academic Plague" theory as there will always be a back to the basics game to appeal to people. Hell, a year or two after OD&D showed up there was T&T for people who wanted a simpler, quicker system. [/QUOTE]
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