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<blockquote data-quote="Maggan" data-source="post: 1891340" data-attributes="member: 6616"><p><strong>Dancey and other theorists</strong></p><p></p><p></p><p></p><p>I've actually over the years read all I can find that Dancey and others have written about the state of gaming and why rpg's took a dive in the 90's. There are some who disagree (most notably John Wick, who vehemently claims that Dancey is flat out wrong).</p><p></p><p>I myself think Dancey is on to something. RPGs took a hit because they didn't feel much like games people played, at least not to people outside the hobby.</p><p></p><p>But as far as I remember, Dancey also said that proliferation of systems was a huge factor in the decline of rpgs, and as far as I remember my readings he didn't paint the storytelling trend as the only big bad guy.</p><p></p><p>In Sweden we had the same crash during the 90's. I attribute it partly to the fact that rpg's were huge, gargantuan during the 80's, so big it would classify as a fad, in fact so big that we had delusions of grandeur. When the gamers who started in the late 80's (lots and lots and lots of them) grew up to become adults, most of them just left their hobby behind, as often happens.</p><p></p><p>And the fad was not sustainable at the high levels that we saw during the 80's. There were other hobbies to chose from such as CCG's, computer games, stuff like that. It wasn't new, and it wasn't exciting the same way as it was during the 80's. It wasn't shiny new.</p><p></p><p>And I think that's one contributing factor. RPGs aren't shiny and new any longer, so their appeal to new generations are less than when they felt... well...erm... shiny and new...</p><p></p><p>Cheers!</p><p></p><p>Maggan</p></blockquote><p></p>
[QUOTE="Maggan, post: 1891340, member: 6616"] [b]Dancey and other theorists[/b] I've actually over the years read all I can find that Dancey and others have written about the state of gaming and why rpg's took a dive in the 90's. There are some who disagree (most notably John Wick, who vehemently claims that Dancey is flat out wrong). I myself think Dancey is on to something. RPGs took a hit because they didn't feel much like games people played, at least not to people outside the hobby. But as far as I remember, Dancey also said that proliferation of systems was a huge factor in the decline of rpgs, and as far as I remember my readings he didn't paint the storytelling trend as the only big bad guy. In Sweden we had the same crash during the 90's. I attribute it partly to the fact that rpg's were huge, gargantuan during the 80's, so big it would classify as a fad, in fact so big that we had delusions of grandeur. When the gamers who started in the late 80's (lots and lots and lots of them) grew up to become adults, most of them just left their hobby behind, as often happens. And the fad was not sustainable at the high levels that we saw during the 80's. There were other hobbies to chose from such as CCG's, computer games, stuff like that. It wasn't new, and it wasn't exciting the same way as it was during the 80's. It wasn't shiny new. And I think that's one contributing factor. RPGs aren't shiny and new any longer, so their appeal to new generations are less than when they felt... well...erm... shiny and new... Cheers! Maggan [/QUOTE]
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