Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Academic Plague in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="king_ghidorah" data-source="post: 1891351" data-attributes="member: 18404"><p>Nonsense. Games like Empire of the Petal Throne and Runequest were trying to change that nature of RPGs as early as the mid-to-late 1970s. D&D and its imitators were like that, but the fringe of the hobby was exploring other facets of Role-playing games since early on.</p><p></p><p></p><p></p><p>This is nonsensicle. Should gamers insist games not be made for them? Buy product they don't want? It's selfish to write RPGs that reflect what you would like, and instead you should churn out product aimed at teens?</p><p></p><p>The RPG of my youth-- AD&D 1st edition-- wasn't written that way. And the original D&D wasn't written that way. While it was arguable that most of the Basic-Expert-etc. D&D line and D&D second edition were, that's a questionable argument. In fact, I have seen plenty of RPGs aimed at younger or new gamers fail miserably, from Prince Valiant to Everway, and not all of them because they stank.</p><p></p><p></p><p></p><p>I doubt that's a worthwhile path, especially since it has been walked again and again without success. RPGs are hard to teach out of the box. Of course, I came into the hobby the way most people seem to-- being recruited by friends.</p><p></p><p>The only way I see the hobby expanding is by interpersonal networks, and from what I see, the lack of face-to-face interpersonal connection and bonding between teens is what is killing the hobby. And most incoming college students' social and communication skills.</p><p></p><p></p><p></p><p>Guys my age had an attitude of D&D being a stupid kids' game. Adult gamers had nothing but negative interaction with me. And I double there would have been a way for them to recruit me or any of my friends. The hobby tapped into a need for a group of us for social interaction and adventure. And, quite frankly, I'm not sure how, given the work and effort that RPGs require to run and coordinate, how we can compete with network games-- especially MMORPGs-- which don't require a kid to come up with adventures, figure out transportation, schedule a time with buddies-- or even find people to play with. </p><p></p><p>The issue of "fringe game" alienating potential audience seems at best vastly overblown.</p></blockquote><p></p>
[QUOTE="king_ghidorah, post: 1891351, member: 18404"] Nonsense. Games like Empire of the Petal Throne and Runequest were trying to change that nature of RPGs as early as the mid-to-late 1970s. D&D and its imitators were like that, but the fringe of the hobby was exploring other facets of Role-playing games since early on. This is nonsensicle. Should gamers insist games not be made for them? Buy product they don't want? It's selfish to write RPGs that reflect what you would like, and instead you should churn out product aimed at teens? The RPG of my youth-- AD&D 1st edition-- wasn't written that way. And the original D&D wasn't written that way. While it was arguable that most of the Basic-Expert-etc. D&D line and D&D second edition were, that's a questionable argument. In fact, I have seen plenty of RPGs aimed at younger or new gamers fail miserably, from Prince Valiant to Everway, and not all of them because they stank. I doubt that's a worthwhile path, especially since it has been walked again and again without success. RPGs are hard to teach out of the box. Of course, I came into the hobby the way most people seem to-- being recruited by friends. The only way I see the hobby expanding is by interpersonal networks, and from what I see, the lack of face-to-face interpersonal connection and bonding between teens is what is killing the hobby. And most incoming college students' social and communication skills. Guys my age had an attitude of D&D being a stupid kids' game. Adult gamers had nothing but negative interaction with me. And I double there would have been a way for them to recruit me or any of my friends. The hobby tapped into a need for a group of us for social interaction and adventure. And, quite frankly, I'm not sure how, given the work and effort that RPGs require to run and coordinate, how we can compete with network games-- especially MMORPGs-- which don't require a kid to come up with adventures, figure out transportation, schedule a time with buddies-- or even find people to play with. The issue of "fringe game" alienating potential audience seems at best vastly overblown. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Academic Plague in gaming
Top