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<blockquote data-quote="drnuncheon" data-source="post: 1893099" data-attributes="member: 96"><p>True. I don't see that as being particularly innovative, though - I can do the same thing with D&D by setting the DCs for tasks at appropriate levels, or making the 'average person' higher or lower level in relation to the PCs.</p><p> </p><p> </p><p> All of which depends on your ability to convince the GM that your explanation for why the battle should go your way is better than your opponent's.</p><p> </p><p> The books would have gone quite differently if Corwin's player had said (for example) during the duel with Benedict, "I lure him into the tangling grass that I know about and he doesn't" and Benedict had said "Wait, I'm the mack daddy master warrior. I should be able to tell when he's leading me into a trap, because I study the same battle with minor variations thousands of times, and I know what a trap looks like. I turn it around and force <em>him</em> into the grass."</p><p> </p><p> It's all a matter of sounding plausible to the GM.</p><p> </p><p> </p><p> If and only if the GM wants you to be able to. Otherwise, he can just say "Well, I see that you're attacking invisibly and from surprise, but that's really not enough to shift the odds in your favor."</p><p> </p><p> </p><p> I don't know where you get your numbers of how many people have read Amber vs. how many people even know about the game, let alone play it. I am sure that, for example, far more people have read Lord of the Rings and/or watched the films than have played the RPG (either version). The same goes for other popular genre books and films like Star Wars or Star Trek.</p><p> </p><p> In any case, that's sort of summed up in "it takes all kinds", because clearly some players do enjoy it.</p><p> </p><p> </p><p> Has it occurred to you, though, that your post to me was uncomfortably close to the same ones you complain about? I posted my opinion of Amber and its flaws, and you rushed in to correct me, as much as saying that "I don't get it"...</p><p> </p><p> J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 1893099, member: 96"] True. I don't see that as being particularly innovative, though - I can do the same thing with D&D by setting the DCs for tasks at appropriate levels, or making the 'average person' higher or lower level in relation to the PCs. All of which depends on your ability to convince the GM that your explanation for why the battle should go your way is better than your opponent's. The books would have gone quite differently if Corwin's player had said (for example) during the duel with Benedict, "I lure him into the tangling grass that I know about and he doesn't" and Benedict had said "Wait, I'm the mack daddy master warrior. I should be able to tell when he's leading me into a trap, because I study the same battle with minor variations thousands of times, and I know what a trap looks like. I turn it around and force [i]him[/i] into the grass." It's all a matter of sounding plausible to the GM. If and only if the GM wants you to be able to. Otherwise, he can just say "Well, I see that you're attacking invisibly and from surprise, but that's really not enough to shift the odds in your favor." I don't know where you get your numbers of how many people have read Amber vs. how many people even know about the game, let alone play it. I am sure that, for example, far more people have read Lord of the Rings and/or watched the films than have played the RPG (either version). The same goes for other popular genre books and films like Star Wars or Star Trek. In any case, that's sort of summed up in "it takes all kinds", because clearly some players do enjoy it. Has it occurred to you, though, that your post to me was uncomfortably close to the same ones you complain about? I posted my opinion of Amber and its flaws, and you rushed in to correct me, as much as saying that "I don't get it"... J [/QUOTE]
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