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<blockquote data-quote="Teflon Billy" data-source="post: 1893722" data-attributes="member: 264"><p>I'm not sure how anyone thinks that <em>any game</em> drives people away from the hobby. If you don't want to play a certain game, you won't. </p><p></p><p><strong>Nobilis</strong> didn't drive me away from gaming, it drove me away from <strong>Nobilis</strong>.</p><p></p><p>I think complete jackasses will drive people away from gaming no matter what flavor you ascribe to them ("Self-styled Intellectual Elites" and "Kill-Everything-and-take-their-stuff pseudo brutes" piss me off about equally and would get equal booting from my games).</p><p></p><p>I know <strong>Fusangite</strong> in real life, and he once created a game system for Fantasy Roleplay with <em>mechanics</em> (not setting mind you) based on the works of poet William Blake (The characters had four stats that included <em>Corpulence</em>, <em>Insight</em> and a few others that tracked to Blake's feelings about human nature...or something) The climax of the game was that the world turned out to be in a valley on Eath's Moon, sometime in the distant future.</p><p></p><p>His game--though admittedly pseudo intellectual--was fun becasue it was played by fun people<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My games are not as ambitious; I refuse to run a game that you can't play while drunk, and most problems you encounter <em>can</em> be solved by quick, decisive, violent action.</p><p></p><p>I'm told my weekly games are <em>legend</em>.</p><p></p><p>I don't think either Fusangite or myself are responsible for driving anyone away from the hobby, and I'm certain we are responsible (seperately) for bringing at least a dozen new Roleplayers into it.</p><p></p><p>We play in each others games because they are enjoyable. If they weren't then those games wouldn't get run. The "industry" can attemtp to provide the tools necessary for such gaming, but the existence of <strong>Amber the Roleplaying Game</strong>, thoug it is not to my taste, will not drive me away with it's very existence.</p><p></p><p>We both hated <strong>Nobilis</strong>, so who says there is no common ground amongst the differing play styles <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And much as I love it, <strong>Exalted</strong> isn't anything more (or less!) than <strong>Feng Shui</strong> souped up for the D&D Crowd.</p><p></p><p>And that makes it <em>good</em>, not bad.</p></blockquote><p></p>
[QUOTE="Teflon Billy, post: 1893722, member: 264"] I'm not sure how anyone thinks that [i]any game[/i] drives people away from the hobby. If you don't want to play a certain game, you won't. [b]Nobilis[/b] didn't drive me away from gaming, it drove me away from [b]Nobilis[/b]. I think complete jackasses will drive people away from gaming no matter what flavor you ascribe to them ("Self-styled Intellectual Elites" and "Kill-Everything-and-take-their-stuff pseudo brutes" piss me off about equally and would get equal booting from my games). I know [b]Fusangite[/b] in real life, and he once created a game system for Fantasy Roleplay with [i]mechanics[/i] (not setting mind you) based on the works of poet William Blake (The characters had four stats that included [i]Corpulence[/i], [i]Insight[/i] and a few others that tracked to Blake's feelings about human nature...or something) The climax of the game was that the world turned out to be in a valley on Eath's Moon, sometime in the distant future. His game--though admittedly pseudo intellectual--was fun becasue it was played by fun people:) My games are not as ambitious; I refuse to run a game that you can't play while drunk, and most problems you encounter [i]can[/i] be solved by quick, decisive, violent action. I'm told my weekly games are [i]legend[/i]. I don't think either Fusangite or myself are responsible for driving anyone away from the hobby, and I'm certain we are responsible (seperately) for bringing at least a dozen new Roleplayers into it. We play in each others games because they are enjoyable. If they weren't then those games wouldn't get run. The "industry" can attemtp to provide the tools necessary for such gaming, but the existence of [b]Amber the Roleplaying Game[/b], thoug it is not to my taste, will not drive me away with it's very existence. We both hated [B]Nobilis[/B], so who says there is no common ground amongst the differing play styles :) And much as I love it, [b]Exalted[/b] isn't anything more (or less!) than [b]Feng Shui[/b] souped up for the D&D Crowd. And that makes it [i]good[/i], not bad. [/QUOTE]
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