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<blockquote data-quote="Zelda Themelin" data-source="post: 1897505" data-attributes="member: 167"><p>Mmh, academic plague. I don't know if such a thing exist in any greater number among gamers.</p><p></p><p>Unless they are old-timer Glorantha fans, who haven't really played rpg for 20+ years. Amazing number of actual teachers and professors there, but alas.</p><p></p><p>There are "holier than thou"-people around everywhere, then there are people who like to use "big" and complicated words because they just plain like them. Sometimes these particular traits are joined in people we get to know. Sometimes these people get following, which maybe can be called friends, fans, imitators or cult, depending on case.</p><p>Nothing specially academic in that.</p><p></p><p></p><p>I visited forge forums out of curiosity and found out, that there seems to be awfully lot avarage gamers there. That is, if you avoid those funky game design forums there.</p><p></p><p>I really got to wonder about word "gamist", it sounds so bad english it makes me feel sick. Maybe it's because I am not native english-speaker.</p><p></p><p>Nobilis as a game doesn't seem that bad. I generally think diceless is trouble.</p><p>I used to play a lot of Amber, uh, maybe with good dm and less favourism it could have been more fun experience.</p><p></p><p>oh, boy, what can make person come up with word like "Hollyhock God".</p><p>I noticed most of the reviews at RPGnet carefully avoided saying that, while explaining other terms. Wonder why's that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Games like that however remain me awfully lot about Immortal (game by predence or something like that) and what was wrong with it (other than art and character sheet design).</p><p></p><p>Make-up words, lot of them. Let's not call them humans, let's call them Twilights. It's cooler (yeah, riiight, and harder to remember, especially if you play awfully many games that do that).</p><p></p><p>At least White Wolf had sense of making glossary of terms, with Immortal they where spintered around the book. </p><p></p><p>White wolf made mistake of re-inventing their termininology for each critter-type. It was cool with Vampire. It started to suck when they did it with Werewolf, Mage, Wraith, Changeling etc.</p><p></p><p>TSR did this with Planescape. One major reason I never liked it, that and the fact I hated Sigil. But enough of my issues there.</p><p>At those times I felt that everyone, including tsr with Planescape was copying some element of Vampire's success.</p><p></p><p>Funny how many games (many of which I own, but have forgotten) did do that.</p><p></p><p>Gary Gagax too came up with system where stats were named outright weird, but there might have been copy-right thing involted into that choice.</p><p>Though strange if someone has managed copyright of some words like "wisdom" or "intelligence".</p><p></p><p>I think new-age stuff, and "I am obligated to say it so nobody understands" became popular with games I call "modern dark occult". It's bit like Ars Magica (uh don't remember if that was the name for it) future.</p><p></p><p>Kult, Mage the Ascension, Sorcerer, Witchcraft, Admageddon, In Nomine (to some degree) etc. represent this. Also do games like uh, what was that game by chaosium called, well nevermind.</p><p></p><p>And IMO, most of those games are more fun to read than play, and it's really hard to teach them to people who haven't read the book themselves. And sometimes even that doesn't help. Anyone ever played Mage? I did with 1st edition and 2nd. How magic rules work is so dm-dependant.</p><p></p><p>Kult's later editions btw, have some political correctness added to them. It's really not the exact same universe than with original Swedish game.</p><p></p><p>I think many d&d players have problem with "modern occult game" fans, because most (of those I personally know) tend to look down on people who "dare to like game like d&d".  And from here they judge that someone must be stupid to play game like d&d. This is when d&d people I know start to hate "modern occult games". My idea of positive introduction is not "D&D sucks, why you don't play "X"!"</p><p></p><p>But there has been such system wars always. PC vr. Amiga, PS2 vr. XBox, Rifts vr. D&D, Gurps vr. every other system, "My homebrew is the best thing that ever happened" vr. every other system. And so on, and so on.</p><p></p><p>So, I dont' think there is direction that's endangering rpg:s. Or maybe there is. Dunno. I personally don't care. Doesn't mean I woudn't whine when something worth little whine happens. Like some metaplot I don't like, things like that.</p><p></p><p>I never bought Exalted. Maybe too bad, it has some cool elements. But, I was kinda burned out (and bored to waste my money) to every book white wolf put out every month. So I quitted to buy anything much around time Werewolf Wild West came out. And they have been putting out their books of Exalted "prestige-races" for so long time, that buying them would just cost too much.</p><p></p><p>Oh I like hack-and-slash d&d lot. I love to min-max. I currently prefer D&D.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1897505, member: 167"] Mmh, academic plague. I don't know if such a thing exist in any greater number among gamers. Unless they are old-timer Glorantha fans, who haven't really played rpg for 20+ years. Amazing number of actual teachers and professors there, but alas. There are "holier than thou"-people around everywhere, then there are people who like to use "big" and complicated words because they just plain like them. Sometimes these particular traits are joined in people we get to know. Sometimes these people get following, which maybe can be called friends, fans, imitators or cult, depending on case. Nothing specially academic in that. I visited forge forums out of curiosity and found out, that there seems to be awfully lot avarage gamers there. That is, if you avoid those funky game design forums there. I really got to wonder about word "gamist", it sounds so bad english it makes me feel sick. Maybe it's because I am not native english-speaker. Nobilis as a game doesn't seem that bad. I generally think diceless is trouble. I used to play a lot of Amber, uh, maybe with good dm and less favourism it could have been more fun experience. oh, boy, what can make person come up with word like "Hollyhock God". I noticed most of the reviews at RPGnet carefully avoided saying that, while explaining other terms. Wonder why's that... :) Games like that however remain me awfully lot about Immortal (game by predence or something like that) and what was wrong with it (other than art and character sheet design). Make-up words, lot of them. Let's not call them humans, let's call them Twilights. It's cooler (yeah, riiight, and harder to remember, especially if you play awfully many games that do that). At least White Wolf had sense of making glossary of terms, with Immortal they where spintered around the book. White wolf made mistake of re-inventing their termininology for each critter-type. It was cool with Vampire. It started to suck when they did it with Werewolf, Mage, Wraith, Changeling etc. TSR did this with Planescape. One major reason I never liked it, that and the fact I hated Sigil. But enough of my issues there. At those times I felt that everyone, including tsr with Planescape was copying some element of Vampire's success. Funny how many games (many of which I own, but have forgotten) did do that. Gary Gagax too came up with system where stats were named outright weird, but there might have been copy-right thing involted into that choice. Though strange if someone has managed copyright of some words like "wisdom" or "intelligence". I think new-age stuff, and "I am obligated to say it so nobody understands" became popular with games I call "modern dark occult". It's bit like Ars Magica (uh don't remember if that was the name for it) future. Kult, Mage the Ascension, Sorcerer, Witchcraft, Admageddon, In Nomine (to some degree) etc. represent this. Also do games like uh, what was that game by chaosium called, well nevermind. And IMO, most of those games are more fun to read than play, and it's really hard to teach them to people who haven't read the book themselves. And sometimes even that doesn't help. Anyone ever played Mage? I did with 1st edition and 2nd. How magic rules work is so dm-dependant. Kult's later editions btw, have some political correctness added to them. It's really not the exact same universe than with original Swedish game. I think many d&d players have problem with "modern occult game" fans, because most (of those I personally know) tend to look down on people who "dare to like game like d&d". And from here they judge that someone must be stupid to play game like d&d. This is when d&d people I know start to hate "modern occult games". My idea of positive introduction is not "D&D sucks, why you don't play "X"!" But there has been such system wars always. PC vr. Amiga, PS2 vr. XBox, Rifts vr. D&D, Gurps vr. every other system, "My homebrew is the best thing that ever happened" vr. every other system. And so on, and so on. So, I dont' think there is direction that's endangering rpg:s. Or maybe there is. Dunno. I personally don't care. Doesn't mean I woudn't whine when something worth little whine happens. Like some metaplot I don't like, things like that. I never bought Exalted. Maybe too bad, it has some cool elements. But, I was kinda burned out (and bored to waste my money) to every book white wolf put out every month. So I quitted to buy anything much around time Werewolf Wild West came out. And they have been putting out their books of Exalted "prestige-races" for so long time, that buying them would just cost too much. Oh I like hack-and-slash d&d lot. I love to min-max. I currently prefer D&D. [/QUOTE]
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