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<blockquote data-quote="jdrakeh" data-source="post: 4844937" data-attributes="member: 13892"><p>The rules that you allude to aren't actually in the CoC d20 rule book. Perhaps your Keeper was using house rules? </p><p></p><p>There <em>is</em> a Massive Damage rule, but it isn't applicable <em>every</em> time that a PC takes damage — only if they take more than 10 damage as the result of a single attack. That said, yes, this is the <em>one</em> thing can undo a high level CoC d20 character. </p><p></p><p>There is <em>no</em> Fortitude save for Dying in CoC d20. There <em>is</em> a 1d10 chance to stabilize after being reduced to zero Hit Points, but this mechanic actually <em>helps</em> the PCs survive, as opposed to hastening their demise. A successful Heal check automatically stabilizes them. </p><p></p><p>And, of course, none of that prevents a high level CoC d20 character from hitting almost every time in combat (or being almost impossible <em>to</em> hit in combat). </p><p></p><p>Frex, a 15th level Defense Option character has Base Save Bonuses of +5, +9, and +9, with two attacks per round — the first with a Base Attack Bonus of +7 and the second with a Base Attack Bonus of +2, respectively. </p><p></p><p>A 15th level Offense Option charcter, OTOH, has Base Save Bonuses of +5, +5, and +9, with <em>three</em> attacks per round — the first with a Base Attack Bonus of +12, the second with a Base Attack Bonus of +7, and the third with a base attack bonus of +2, respectively. </p><p></p><p>By level 15, Stephen Hawking would have 18 Core skill ranks and 7 feats — all of which I assume would be Skill Emphasis. This is the one feat in CoC d20 that boosts skills — and it only grants a +3 bonus to one skill for each time it is taken. It does <em>not</em> stack and may not be purchased for a single skill multiple times. I'll be generous and assume an Intelligence rating of 18, which grants a +4 bonus to all knowledge skills. </p><p></p><p>This <em>still</em> wouldn't be enough to cover the fields of Hawking's multiple degrees, both honorary and official, while modeling his insight into such things. And our character is <em>already</em> into the deadly combatant range if he's an Offense Option character. If he's a Defense Option character, he's already <em>very</em> hard to hit. </p><p></p><p>I <em>think</em> this is how AB came up with the Stephen Hawking Badass Build at Level 20. There simply aren't any feats in the game that allow one to build up <em>lots</em> of knowledge skill without also taking lots of levels (which, in turn, results in lots of combat bonuses).</p><p></p><p>As I said before, none of this is an issue at lower levels, but only the Massive Damage rule stands between high level CoC d20 characters and super-heroics (and, even that doesn't post <em>too</em> much threat once you're boasting high Base Save Bonuses).</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4844937, member: 13892"] The rules that you allude to aren't actually in the CoC d20 rule book. Perhaps your Keeper was using house rules? There [I]is[/I] a Massive Damage rule, but it isn't applicable [I]every[/I] time that a PC takes damage — only if they take more than 10 damage as the result of a single attack. That said, yes, this is the [I]one[/I] thing can undo a high level CoC d20 character. There is [I]no[/I] Fortitude save for Dying in CoC d20. There [I]is[/I] a 1d10 chance to stabilize after being reduced to zero Hit Points, but this mechanic actually [I]helps[/I] the PCs survive, as opposed to hastening their demise. A successful Heal check automatically stabilizes them. And, of course, none of that prevents a high level CoC d20 character from hitting almost every time in combat (or being almost impossible [I]to[/I] hit in combat). Frex, a 15th level Defense Option character has Base Save Bonuses of +5, +9, and +9, with two attacks per round — the first with a Base Attack Bonus of +7 and the second with a Base Attack Bonus of +2, respectively. A 15th level Offense Option charcter, OTOH, has Base Save Bonuses of +5, +5, and +9, with [I]three[/I] attacks per round — the first with a Base Attack Bonus of +12, the second with a Base Attack Bonus of +7, and the third with a base attack bonus of +2, respectively. By level 15, Stephen Hawking would have 18 Core skill ranks and 7 feats — all of which I assume would be Skill Emphasis. This is the one feat in CoC d20 that boosts skills — and it only grants a +3 bonus to one skill for each time it is taken. It does [I]not[/I] stack and may not be purchased for a single skill multiple times. I'll be generous and assume an Intelligence rating of 18, which grants a +4 bonus to all knowledge skills. This [I]still[/I] wouldn't be enough to cover the fields of Hawking's multiple degrees, both honorary and official, while modeling his insight into such things. And our character is [I]already[/I] into the deadly combatant range if he's an Offense Option character. If he's a Defense Option character, he's already [I]very[/I] hard to hit. I [I]think[/I] this is how AB came up with the Stephen Hawking Badass Build at Level 20. There simply aren't any feats in the game that allow one to build up [I]lots[/I] of knowledge skill without also taking lots of levels (which, in turn, results in lots of combat bonuses). As I said before, none of this is an issue at lower levels, but only the Massive Damage rule stands between high level CoC d20 characters and super-heroics (and, even that doesn't post [I]too[/I] much threat once you're boasting high Base Save Bonuses). [/QUOTE]
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