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Academy of Drell, Part 5
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<blockquote data-quote="Zhure" data-source="post: 716572" data-attributes="member: 308"><p><strong>Round 2, may the spirits have mercy on your souls</strong></p><p></p><p><span style="color: red">Beginning Round 2</span></p><p><span style="color: red">Initiative:</span></p><p><span style="color: red">Mortimer 19</span></p><p><span style="color: red">Lyrique 15</span></p><p><span style="color: red">Charlotte 15</span></p><p><span style="color: red">Victor 15</span></p><p><span style="color: red">Rallyn 13</span></p><p><span style="color: red">Orcs 12</span></p><p><span style="color: red">"Shaman" 9</span></p><p><span style="color: red">Sildarin 5 </span></p><p><span style="color: red"></span></p><p></p><p>Mortimer cuts down the one between him and Charlotte, stabbing it deeply in the side, then scampers back as fast as he can.</p><p></p><p>Charlotte stabs her target once more, and it falls down, dropping it's weapon. Not dead, but looks to be out of the fight. <span style="color: blue">Assuming...</span> She too beats a fighting retreat with Mortimer.</p><p></p><p>Lyrique casts a spell, then races to Victor's side. Victor's spell seems to affect #1, as he turns to face #2.</p><p></p><p>#4, under control of Rallyn, swings at #2 and misses. Likewise, #1 swings at #2, using the flanking bonus with #1, and also swings wildly.</p><p></p><p>#2, surrounded by his fellows, barks out in orcish, "Wait, friends?" and fights on the full defensive for a round.</p><p></p><p>#7 rushes at Charlotte, charging, and misses.</p><p></p><p>#10 chases Mortimer, charging, barely grazing Mortimer, doing 4 points.</p><p></p><p><span style="color: blue"> I don't hold back, the dice are kind, even if things still look bleak.</span></p><p></p><p>The Shaman, backed into a corner of the longboat, turns and leaps overboard and begins to swim at an angle toward shore (to the west of the bonfire, just off the map).</p><p></p><p><span style="color: blue"> No AoO for Sildarin since it's a double move out of combat. It is Sildarin's turn.</span></p><p><span style="color: blue"></span></p><p><span style="color: blue">Actions for Round 3?</span></p></blockquote><p></p>
[QUOTE="Zhure, post: 716572, member: 308"] [b]Round 2, may the spirits have mercy on your souls[/b] [color=red]Beginning Round 2 Initiative: Mortimer 19 Lyrique 15 Charlotte 15 Victor 15 Rallyn 13 Orcs 12 "Shaman" 9 Sildarin 5 [/color] Mortimer cuts down the one between him and Charlotte, stabbing it deeply in the side, then scampers back as fast as he can. Charlotte stabs her target once more, and it falls down, dropping it's weapon. Not dead, but looks to be out of the fight. [color=blue]Assuming...[/color] She too beats a fighting retreat with Mortimer. Lyrique casts a spell, then races to Victor's side. Victor's spell seems to affect #1, as he turns to face #2. #4, under control of Rallyn, swings at #2 and misses. Likewise, #1 swings at #2, using the flanking bonus with #1, and also swings wildly. #2, surrounded by his fellows, barks out in orcish, "Wait, friends?" and fights on the full defensive for a round. #7 rushes at Charlotte, charging, and misses. #10 chases Mortimer, charging, barely grazing Mortimer, doing 4 points. [color=blue] I don't hold back, the dice are kind, even if things still look bleak.[/color] The Shaman, backed into a corner of the longboat, turns and leaps overboard and begins to swim at an angle toward shore (to the west of the bonfire, just off the map). [color=blue] No AoO for Sildarin since it's a double move out of combat. It is Sildarin's turn. Actions for Round 3?[/color] [/QUOTE]
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