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Academy of Drell, Part 7
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<blockquote data-quote="Zhure" data-source="post: 1075349" data-attributes="member: 308"><p>(After any healing takes place)</p><p></p><p><strong>Keith and Paenderig</strong></p><p>Using great care, the two sneak around the perimeter of the area enclosing the Drell citizens. It's clear the people of the village have made a few forays into the frozen woods surrounding the clearing, but they didn't go very far. Each set of steps ends abruptly, as if the print-makers turned suddenly around and retreated. </p><p></p><p>It isn't clear what made them turn back, as neither Keith nor Paenderig, despite their woodscraft and lore are able to see anything threatening. Only the harsh weather seems to be a deterrent, and it doesn't look as if it would be enough to cause that sort of reaction.</p><p></p><p>If there's anything threatening here, it's invisible to both Keith and Paendaerig's senses.</p><p></p><p><strong>Rallyn, Sildarin, Mortimer, Travellios, and Boromin</strong></p><p></p><p>The four companions approach the impromptu encampment. Boromin hangs back, trying to use the snow to muffle the metallic clank of his movements. He seems unskilled in stealth, so tries to give his companions as much of an opportunity as possible to get close. It's obvious Boromin is ready to rush in at the first sign of trouble, though.</p><p></p><p>Rallyn, Sildarin and Mortimer glide like ghosts through the snow, leaving only tracks to betray their passages. Even their tracks they manage to blend in nicely with the pre-existing footprints. After a few minutes of progress, from the vantage point of Lyrique and Charlotte, it's as if Boromin is slogging along slowly by himself. Travellios, lacking the stealth skills of the lead three is still unencumbered by the weapons and armor Boromin is lugging along and does a manageable imitation of the three up front.</p><p></p><p>The camp itself is quiet except for the crackle of the few stinking fires, where dung is being burned as fuel. Inside the fires a few cast-off pieces of driftwood and rubbish from the edge of the forest are burning.</p><p></p><p>One of the townsfolk stares at Boromin wide-eyed (the villager apparently hasn't noticed the other four), stares and points, mouth agape....</p><p></p><p><strong>Charlotte and Lyrique</strong></p><p></p><p>Coming in from an angle to get as close to the water's edge as possible, Lyrique and Charlotte don't have any trouble either. Whatever cowed the villagers earlier has them still huddled around their fires, looking inward. Likewise the orcs don't seem to be paying much attention either, their concentration focused more on the ocean than the land. </p><p></p><p>It's easy to get right up to the shoreline.</p><p></p><p>* * *</p><p><span style="color: blue"> Take surprise round actions now, and roll initiative for the first full round.</span></p></blockquote><p></p>
[QUOTE="Zhure, post: 1075349, member: 308"] (After any healing takes place) [b]Keith and Paenderig[/b] Using great care, the two sneak around the perimeter of the area enclosing the Drell citizens. It's clear the people of the village have made a few forays into the frozen woods surrounding the clearing, but they didn't go very far. Each set of steps ends abruptly, as if the print-makers turned suddenly around and retreated. It isn't clear what made them turn back, as neither Keith nor Paenderig, despite their woodscraft and lore are able to see anything threatening. Only the harsh weather seems to be a deterrent, and it doesn't look as if it would be enough to cause that sort of reaction. If there's anything threatening here, it's invisible to both Keith and Paendaerig's senses. [b]Rallyn, Sildarin, Mortimer, Travellios, and Boromin[/b] The four companions approach the impromptu encampment. Boromin hangs back, trying to use the snow to muffle the metallic clank of his movements. He seems unskilled in stealth, so tries to give his companions as much of an opportunity as possible to get close. It's obvious Boromin is ready to rush in at the first sign of trouble, though. Rallyn, Sildarin and Mortimer glide like ghosts through the snow, leaving only tracks to betray their passages. Even their tracks they manage to blend in nicely with the pre-existing footprints. After a few minutes of progress, from the vantage point of Lyrique and Charlotte, it's as if Boromin is slogging along slowly by himself. Travellios, lacking the stealth skills of the lead three is still unencumbered by the weapons and armor Boromin is lugging along and does a manageable imitation of the three up front. The camp itself is quiet except for the crackle of the few stinking fires, where dung is being burned as fuel. Inside the fires a few cast-off pieces of driftwood and rubbish from the edge of the forest are burning. One of the townsfolk stares at Boromin wide-eyed (the villager apparently hasn't noticed the other four), stares and points, mouth agape.... [b]Charlotte and Lyrique[/b] Coming in from an angle to get as close to the water's edge as possible, Lyrique and Charlotte don't have any trouble either. Whatever cowed the villagers earlier has them still huddled around their fires, looking inward. Likewise the orcs don't seem to be paying much attention either, their concentration focused more on the ocean than the land. It's easy to get right up to the shoreline. * * * [color=blue] Take surprise round actions now, and roll initiative for the first full round.[/color] [/QUOTE]
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