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Academy of Drell, Part 7
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<blockquote data-quote="Zhure" data-source="post: 1108620" data-attributes="member: 308"><p>Rallyn does a quick search of the people and realizes he's the only official guard, or even part-time guard. Thinking back, he knows there weren't any left among those who had been left on the island either. The only horrific possibility is that any Drell guards are all dead, probably having been killed at sea.</p><p></p><p>Along with Mortimer and Keith, Rallyn manges to rally the people together and retrace their steps eastward toward the tower. As he predicted, their pace is far slower than the adventurers had been. While the entire group will be movign at about half-speed compared to the earlier trip, there won't be any need to search for alternate paths, so the travel time will be aboutt he same. <span style="color: blue"> In other words, it took three hours to travel from the tower and will take about three hours to return. The current time is a little past 3 PM, so it will be dusk when arriving at the tower, assuming no major delays or change in route. Check the map, one page back. The Drell citizens were forcibly encamped where the 'arrow' is pointed at the shore in the southwest corner of the island.</span></p><p></p><p>Paendaerig moves north out of the camp, planning on skirting the edge of the Drell citizens. His gnomish height is a boon for hiding but makes breaking through the snow difficult in this untrampled section. As Paendaerig enters the denser foliage the snow becomes a lot less drifted and wind-packed.</p><p></p><p>Sildarin has fewer difficulties than Paendaerig, flying over the camp northward, toward where he has seen the "hills." With his elevated status, he can clearly make out the silhouettes of a large number of hill giants. At least six are easily seen, wearing the shaggy furs of gigantic felines, the rudely treated skulls of the cats fitting over the giants' heads like helms. The giants appear to be making slow but steady progress toward the camp just fled.</p></blockquote><p></p>
[QUOTE="Zhure, post: 1108620, member: 308"] Rallyn does a quick search of the people and realizes he's the only official guard, or even part-time guard. Thinking back, he knows there weren't any left among those who had been left on the island either. The only horrific possibility is that any Drell guards are all dead, probably having been killed at sea. Along with Mortimer and Keith, Rallyn manges to rally the people together and retrace their steps eastward toward the tower. As he predicted, their pace is far slower than the adventurers had been. While the entire group will be movign at about half-speed compared to the earlier trip, there won't be any need to search for alternate paths, so the travel time will be aboutt he same. [color=blue] In other words, it took three hours to travel from the tower and will take about three hours to return. The current time is a little past 3 PM, so it will be dusk when arriving at the tower, assuming no major delays or change in route. Check the map, one page back. The Drell citizens were forcibly encamped where the 'arrow' is pointed at the shore in the southwest corner of the island.[/color] Paendaerig moves north out of the camp, planning on skirting the edge of the Drell citizens. His gnomish height is a boon for hiding but makes breaking through the snow difficult in this untrampled section. As Paendaerig enters the denser foliage the snow becomes a lot less drifted and wind-packed. Sildarin has fewer difficulties than Paendaerig, flying over the camp northward, toward where he has seen the "hills." With his elevated status, he can clearly make out the silhouettes of a large number of hill giants. At least six are easily seen, wearing the shaggy furs of gigantic felines, the rudely treated skulls of the cats fitting over the giants' heads like helms. The giants appear to be making slow but steady progress toward the camp just fled. [/QUOTE]
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