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Academy of the Chromatic Order--Four feats for exceptional Academy Graduates
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<blockquote data-quote="Someone" data-source="post: 2916219" data-attributes="member: 5656"><p>I think they are great, however a couple things spring to mind:</p><p></p><p></p><p></p><p>What´s exactly "Exposing" the illusion? I imagine True Seeing would qualify, but how about Commune? Detect magic? Moment of Prescience (you can use it to give a bonus to saving throws vs Phantasmal Killer)?</p><p></p><p></p><p></p><p>This is rather weak, imho. As an alternative, based on this excerp from the SRD:</p><p></p><p></p><p></p><p>How about this ability: "Additionally, when you succedd on a saving throw against a magical attack you can make a Spellcraft check DC 15+spell level to know the exat spell that has been used against you"</p><p></p><p>This makes it mechanically tied to abjuration (resisting things) and divination.</p><p></p><p></p><p>I think a couple things need clarifying, namely what constitutes "a damaging effect", when you can take that move action, and what does the Intimidate check archieve exactly. As suggestions:</p><p></p><p>- The "move action" must be taken the same round you cast the spell or the next.</p><p>- Substitute "after casting an offensive Tranmutation or Necromancy spell" for "When an opponent suffers damage, ability damage or penalty or fails a saving throw against a spell cast by you". Though that would leave out Waves of fatigue...</p><p>- State that you can Demoralize the targets of the spell using intimidate, as detailed in the skill´s description.</p></blockquote><p></p>
[QUOTE="Someone, post: 2916219, member: 5656"] I think they are great, however a couple things spring to mind: What´s exactly "Exposing" the illusion? I imagine True Seeing would qualify, but how about Commune? Detect magic? Moment of Prescience (you can use it to give a bonus to saving throws vs Phantasmal Killer)? This is rather weak, imho. As an alternative, based on this excerp from the SRD: How about this ability: "Additionally, when you succedd on a saving throw against a magical attack you can make a Spellcraft check DC 15+spell level to know the exat spell that has been used against you" This makes it mechanically tied to abjuration (resisting things) and divination. I think a couple things need clarifying, namely what constitutes "a damaging effect", when you can take that move action, and what does the Intimidate check archieve exactly. As suggestions: - The "move action" must be taken the same round you cast the spell or the next. - Substitute "after casting an offensive Tranmutation or Necromancy spell" for "When an opponent suffers damage, ability damage or penalty or fails a saving throw against a spell cast by you". Though that would leave out Waves of fatigue... - State that you can Demoralize the targets of the spell using intimidate, as detailed in the skill´s description. [/QUOTE]
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Academy of the Chromatic Order--Four feats for exceptional Academy Graduates
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