Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Acceptance of Fate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzzard" data-source="post: 2008881" data-attributes="member: 3003"><p>To put things in perspective, Acceptance of Fate by Otherworld Productions, is not my kind of module. I accepted an offer for a free copy to do a review. I was quite happy to receive my copy in the mail and began reading it then. I have not been able to run my party through it since they are far too high level (15th for a 7-10 module). This review is based solely on a reading of the adventure. </p><p></p><p>As I said earlier, it's not my style of adventure. I tend to like old style modules where I cam given a set of lairs, probably a big bad guy, and what he intends to do. How the story plays out is to be completely the work of myself and the players. </p><p></p><p>Acceptance of Fate is not like this. It is a story in which the author, Chad Justice, seems to have already decided how he wanted it told. Well, maybe not completely, but in many parts this is definitely so. Just starting reading the adventure sets the tone of how it is to be run. The adventure is divided into Acts and Scenes. It is rather like a play outline, just without the dialog. The players are to offer that. The whole premise of the adventure is that the characters have a choice to make, offered to them by their gods. However, the adventure provides all the information for the result of one choice, not for any others except in a rather sketchy way. This adventure is simply too much of a railroad for my tastes. If your preferences run to that type of adventure, it would appear to be well made for it. There are many opportunities for role playing detailed within the constraints of the story, with much NPC interaction, and some mysteries. However the results are all meant to come out the same. </p><p></p><p>The world is pretty well fleshed out, and the NPCs are interesting enough. The maps are all reasonably good, for the sites which are provided, with a nice 3D perspective on those illustrations. The interior artwork is mostly good with a few spotty images here and there. The book appears to be a good bargain since it is $16 for 80 pages of work. Since most adventures are about 40 pages for $10, this does appear to be a deal. The module includes a few feats, skills, and spells. Not many of them are really notable, and in the feats I have seen better versions of some elsewhere. There is also a new racial? template added, but the rules of how to adjudicate it appear to be incorrect. I can't very well explain it too much with some spoilers. However the temple has a ECL of 3, and is to be applied to characters already in existence. Then they are advised that they are to use their new ECL for new experience determination, but to continue on with the old experience table from their unmodified old level. This doesn't seem quite right, but the addition of a temple to a running character is not exactly normal, so a rules call here is a tricky one. </p><p></p><p>All in all, it would appear to be a decent product, though my tastes certainly run in different directions. It seems well suited for a group with a primary focus on playing the role of their character within the constraints of a story, rather than making the story. I imagine if you liked the old Dragonlance adventures, this may well suit you. </p><p></p><p>Buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 2008881, member: 3003"] To put things in perspective, Acceptance of Fate by Otherworld Productions, is not my kind of module. I accepted an offer for a free copy to do a review. I was quite happy to receive my copy in the mail and began reading it then. I have not been able to run my party through it since they are far too high level (15th for a 7-10 module). This review is based solely on a reading of the adventure. As I said earlier, it's not my style of adventure. I tend to like old style modules where I cam given a set of lairs, probably a big bad guy, and what he intends to do. How the story plays out is to be completely the work of myself and the players. Acceptance of Fate is not like this. It is a story in which the author, Chad Justice, seems to have already decided how he wanted it told. Well, maybe not completely, but in many parts this is definitely so. Just starting reading the adventure sets the tone of how it is to be run. The adventure is divided into Acts and Scenes. It is rather like a play outline, just without the dialog. The players are to offer that. The whole premise of the adventure is that the characters have a choice to make, offered to them by their gods. However, the adventure provides all the information for the result of one choice, not for any others except in a rather sketchy way. This adventure is simply too much of a railroad for my tastes. If your preferences run to that type of adventure, it would appear to be well made for it. There are many opportunities for role playing detailed within the constraints of the story, with much NPC interaction, and some mysteries. However the results are all meant to come out the same. The world is pretty well fleshed out, and the NPCs are interesting enough. The maps are all reasonably good, for the sites which are provided, with a nice 3D perspective on those illustrations. The interior artwork is mostly good with a few spotty images here and there. The book appears to be a good bargain since it is $16 for 80 pages of work. Since most adventures are about 40 pages for $10, this does appear to be a deal. The module includes a few feats, skills, and spells. Not many of them are really notable, and in the feats I have seen better versions of some elsewhere. There is also a new racial? template added, but the rules of how to adjudicate it appear to be incorrect. I can't very well explain it too much with some spoilers. However the temple has a ECL of 3, and is to be applied to characters already in existence. Then they are advised that they are to use their new ECL for new experience determination, but to continue on with the old experience table from their unmodified old level. This doesn't seem quite right, but the addition of a temple to a running character is not exactly normal, so a rules call here is a tricky one. All in all, it would appear to be a decent product, though my tastes certainly run in different directions. It seems well suited for a group with a primary focus on playing the role of their character within the constraints of a story, rather than making the story. I imagine if you liked the old Dragonlance adventures, this may well suit you. Buzzard [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Acceptance of Fate
Top