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Access to Craft Reserve feat ?
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<blockquote data-quote="questing gm" data-source="post: 2925168" data-attributes="member: 24003"><p>I liked the idea of Craft Reserve for the Artificer from Eberron and was thinking of doing the same thing for my wizard class in a homebrew setting. However, instead of giving them the craft reserve points directly from the class feature i thought it would be more balanced if they had to take a feat that would grant wizards that class feature.</p><p></p><p>Since i have never designed feats before, i would like to know what are the balancing issues that should be kept in mind when creating a feat that allows a wizard to have a pool of craft reserve (how much points ?) to create magic items instead of XP or is the fundamental of this concept is already unbalancing from the start ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>Oh, i have no intention of using the Artificer for my homebrew so i would like to listen more about your input about designing this feat... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="questing gm, post: 2925168, member: 24003"] I liked the idea of Craft Reserve for the Artificer from Eberron and was thinking of doing the same thing for my wizard class in a homebrew setting. However, instead of giving them the craft reserve points directly from the class feature i thought it would be more balanced if they had to take a feat that would grant wizards that class feature. Since i have never designed feats before, i would like to know what are the balancing issues that should be kept in mind when creating a feat that allows a wizard to have a pool of craft reserve (how much points ?) to create magic items instead of XP or is the fundamental of this concept is already unbalancing from the start ? :o Oh, i have no intention of using the Artificer for my homebrew so i would like to listen more about your input about designing this feat... :D [/QUOTE]
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