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<blockquote data-quote="Sunseeker" data-source="post: 6748167"><p>I rarely include dwarves in any game, mostly because they come with so much fluff baggage. Including dwarves IMO is almost as bad as including Drow. Typically gnomes and halflings get the same treatment, but mostly because I can never find an appropriate place for them in my gameworlds. So humans, elves(so many elves!), half-elves (who I don't limit to being half-human half-generic-elf), half-orcs (who likewise don't need to be half-human, half-orc) tieflings (using variant rules from SCAG and Pathfinder Blood of Fiends), aasimar (Blood of Angels conversion) and damphir (Pathfinder Blood of the Night conversion) are my typical world races. Dragonborn <em>sometimes</em> exist if the setting is magical enough or dragons play a substantial plot role, same for Genasi. Dwarves <em>sometimes</em> exist if I'm doing a more kitchen-sink game. </p><p></p><p>I really don't like Dwarves, Gnomes or Halflings. If someone <em>really</em> wants to play that race I'll honestly ask them if they want to play it because they want to play up all the elements I find insanely annoying (which is precisely <em>why</em> I don't want people playing them) or if they want the mechanical benefits. </p><p></p><p>Even if "sorry that race doesn't exist in this realm" comes across much the same as "I don't like them so you can't play them." It's not like my world is <em>missing</em> something for them not being there. It was designed <em>without</em> them. There are fantasy creatures from the book that aren't playable that don't exist in my worlds either. I typically don't include Illithids, Gith, Drow, or Beholders or heck half the things the MM lists. But noone whines about that because they're not playable? It's not like I'm <em>targetting</em> people. I tell people clearly in advance what is or isn't playable, I'm not going to surprise them with it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6748167"] I rarely include dwarves in any game, mostly because they come with so much fluff baggage. Including dwarves IMO is almost as bad as including Drow. Typically gnomes and halflings get the same treatment, but mostly because I can never find an appropriate place for them in my gameworlds. So humans, elves(so many elves!), half-elves (who I don't limit to being half-human half-generic-elf), half-orcs (who likewise don't need to be half-human, half-orc) tieflings (using variant rules from SCAG and Pathfinder Blood of Fiends), aasimar (Blood of Angels conversion) and damphir (Pathfinder Blood of the Night conversion) are my typical world races. Dragonborn [I]sometimes[/I] exist if the setting is magical enough or dragons play a substantial plot role, same for Genasi. Dwarves [I]sometimes[/I] exist if I'm doing a more kitchen-sink game. I really don't like Dwarves, Gnomes or Halflings. If someone [I]really[/I] wants to play that race I'll honestly ask them if they want to play it because they want to play up all the elements I find insanely annoying (which is precisely [I]why[/I] I don't want people playing them) or if they want the mechanical benefits. Even if "sorry that race doesn't exist in this realm" comes across much the same as "I don't like them so you can't play them." It's not like my world is [I]missing[/I] something for them not being there. It was designed [I]without[/I] them. There are fantasy creatures from the book that aren't playable that don't exist in my worlds either. I typically don't include Illithids, Gith, Drow, or Beholders or heck half the things the MM lists. But noone whines about that because they're not playable? It's not like I'm [I]targetting[/I] people. I tell people clearly in advance what is or isn't playable, I'm not going to surprise them with it. [/QUOTE]
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