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<blockquote data-quote="abirdcall" data-source="post: 6748316" data-attributes="member: 6748898"><p>And if I don't get to play a gnome my fun won't be spoiled.</p><p></p><p>It cuts both ways.</p><p></p><p>I could play in a game with themes and characters I don't like. But it is my leisure time.</p><p></p><p>Here is an example: We have a new player in our group for the next campaign. They wanted to play a Tiefling. I asked why they wanted to play a Tiefling. They said they wanted a character who was not quite from the same world as everyone else. I said sure, take a look at Genasi and they were all about it. If I had said that archetype won't work for the game, they would have just picked something else.</p><p></p><p>I used to allow all manner of things when a new player would join. It just leads to less fun for everyone else. Now I take more time to explain what the game will be like and ensure that the new player conforms to the group's norms so that everyone will have fun.</p><p></p><p>I find it is better for everyone to be upfront about this sort of thing rather than putting up with it and then having it come out in other ways such as missing game nights because of a lack of enthusiasm.</p><p></p><p></p><p></p><p></p><p>Yeah, re-themes can be great. 3e Ravenloft had a great re-theme for Half-Orcs (as there are no Orcs in Ravenloft). Calibans are children who have atypical body structures. Usually caused by the common tropes of witch curses and the like. Think Quasimodo.</p><p></p><p>And yeah, that is why most of my group plays human. There is just a broader range for archetypes and it is easy to have character arcs. We average 3 humans to every demi-human who are usually a dwarf, elf, or half-elf.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6748316, member: 6748898"] And if I don't get to play a gnome my fun won't be spoiled. It cuts both ways. I could play in a game with themes and characters I don't like. But it is my leisure time. Here is an example: We have a new player in our group for the next campaign. They wanted to play a Tiefling. I asked why they wanted to play a Tiefling. They said they wanted a character who was not quite from the same world as everyone else. I said sure, take a look at Genasi and they were all about it. If I had said that archetype won't work for the game, they would have just picked something else. I used to allow all manner of things when a new player would join. It just leads to less fun for everyone else. Now I take more time to explain what the game will be like and ensure that the new player conforms to the group's norms so that everyone will have fun. I find it is better for everyone to be upfront about this sort of thing rather than putting up with it and then having it come out in other ways such as missing game nights because of a lack of enthusiasm. Yeah, re-themes can be great. 3e Ravenloft had a great re-theme for Half-Orcs (as there are no Orcs in Ravenloft). Calibans are children who have atypical body structures. Usually caused by the common tropes of witch curses and the like. Think Quasimodo. And yeah, that is why most of my group plays human. There is just a broader range for archetypes and it is easy to have character arcs. We average 3 humans to every demi-human who are usually a dwarf, elf, or half-elf. [/QUOTE]
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