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<blockquote data-quote="JohnLynch" data-source="post: 6748353" data-attributes="member: 6749563"><p>This might work great for games where there is no pre-established setting and it's made up on the spot, but this is where a lot of us are getting disconnect. We wait until we find out about the game before we make a character. So this would never actually happen. After all if I say "Would you like to play a game of D&D..." and then the person blurts out "I want to be a gnome cleric devoted to Waukeen" before I get to finish and say "...set in Dark Sun using the 2nd edition books as our bible" there will be no gnomes let alone clerics of Waukeen, some would argue I should find a way to "make it work".</p><p></p><p>What if I said "Would you like to play a game of Dark Sun..." and the person blurts out "I want to be a templar who is devoted to the sorcerer king of Tyr and would never, ever betray the sorcerer king and I get to stomp down on the common man and crush them in the iron fist of the law" before I get to say "where everyone is playing heroes seeking to overthrow the sorcerer-king"? I could let the templar player play his character, and he'll constantly be at odds with the rest of the group and ultimately ruin everyone's fun. Or I could cut to the chase and tell the person if they aren't flexible enough to play a different character they're probably going to ruin their own fun and everyone else's fun as well.</p><p></p><p>I've actually been in a game where the DM let me play a character that did not fit in with the group and the adventure path. Rather than warn me that my character wouldn't be able to engage in the game on the level that I wanted and that there would be much frustration as my efforts ran counter to the entire campaign, I could have changed my character and happily played something else. Instead I was permitted to play the character and the game was far from an enjoyable experience and we ended up canceling the game due to that frustration.</p></blockquote><p></p>
[QUOTE="JohnLynch, post: 6748353, member: 6749563"] This might work great for games where there is no pre-established setting and it's made up on the spot, but this is where a lot of us are getting disconnect. We wait until we find out about the game before we make a character. So this would never actually happen. After all if I say "Would you like to play a game of D&D..." and then the person blurts out "I want to be a gnome cleric devoted to Waukeen" before I get to finish and say "...set in Dark Sun using the 2nd edition books as our bible" there will be no gnomes let alone clerics of Waukeen, some would argue I should find a way to "make it work". What if I said "Would you like to play a game of Dark Sun..." and the person blurts out "I want to be a templar who is devoted to the sorcerer king of Tyr and would never, ever betray the sorcerer king and I get to stomp down on the common man and crush them in the iron fist of the law" before I get to say "where everyone is playing heroes seeking to overthrow the sorcerer-king"? I could let the templar player play his character, and he'll constantly be at odds with the rest of the group and ultimately ruin everyone's fun. Or I could cut to the chase and tell the person if they aren't flexible enough to play a different character they're probably going to ruin their own fun and everyone else's fun as well. I've actually been in a game where the DM let me play a character that did not fit in with the group and the adventure path. Rather than warn me that my character wouldn't be able to engage in the game on the level that I wanted and that there would be much frustration as my efforts ran counter to the entire campaign, I could have changed my character and happily played something else. Instead I was permitted to play the character and the game was far from an enjoyable experience and we ended up canceling the game due to that frustration. [/QUOTE]
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