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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6748373" data-attributes="member: 6701872"><p>Where we seem to be having a disconnect is that our assumptions are different entirely. You are assuming a player is coming up with an idea that doesn't remotely fit to the campaign being run - and I'm assuming that the player has been told what the campaign requires of characters and has said "I'd like to play a bit outside of that."</p><p></p><p>To use your examples to clarify: "I want to be a gnome cleric devoted to Waukeen," in a Dark Sun game would not be met with me saying "No," but rather with "The reach of gods does not extend to Athas, so your character would have to be from another world entirely and have been transported there, we'll work out how exactly in a moment, but would also mean that you are cut off from your clerical powers entirely so we'd build the character as a different class to represent relying on what your cleric learned besides how to wield divine magic." And it is entirely up to the player if they want to go that route or build a native Athasian character.</p><p></p><p>When it comes to one player wanting to play "on the other team," that gets discussed by the participants in the game and exactly how much and what kind of player vs. player conflict is considered cool can be included - whether it is as little as one character being "evil" meaning that there are frustrated philosophical debates among party members from time to time, or as much as full-on separate teams scheming against each other and enacting plots to assassinate each other.</p><p></p><p>Of course, I don't just let players build whatever they want without helping them have appropriate expectations as to what that will mean in the campaign - that's an entirely different issue, though.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6748373, member: 6701872"] Where we seem to be having a disconnect is that our assumptions are different entirely. You are assuming a player is coming up with an idea that doesn't remotely fit to the campaign being run - and I'm assuming that the player has been told what the campaign requires of characters and has said "I'd like to play a bit outside of that." To use your examples to clarify: "I want to be a gnome cleric devoted to Waukeen," in a Dark Sun game would not be met with me saying "No," but rather with "The reach of gods does not extend to Athas, so your character would have to be from another world entirely and have been transported there, we'll work out how exactly in a moment, but would also mean that you are cut off from your clerical powers entirely so we'd build the character as a different class to represent relying on what your cleric learned besides how to wield divine magic." And it is entirely up to the player if they want to go that route or build a native Athasian character. When it comes to one player wanting to play "on the other team," that gets discussed by the participants in the game and exactly how much and what kind of player vs. player conflict is considered cool can be included - whether it is as little as one character being "evil" meaning that there are frustrated philosophical debates among party members from time to time, or as much as full-on separate teams scheming against each other and enacting plots to assassinate each other. Of course, I don't just let players build whatever they want without helping them have appropriate expectations as to what that will mean in the campaign - that's an entirely different issue, though. [/QUOTE]
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