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<blockquote data-quote="Demonspell" data-source="post: 6748891" data-attributes="member: 6792769"><p>It seems like you are working extra hard to avoid something that is rather minor.</p><p></p><p></p><p></p><p>Again, that is more work, than it is worth. Why not just allow the race? I have an entire island chain in my world run by Duegar. Goblins inhabit the islands, but the Gray Dwarves rule from the bowels of the volcano that makes up the island chain. Additionally, I added Kou-tao that fight over control of the goblin villages with the Duegar. My players could pick any of those races if they wanted. It might be a problem if someone chooses a Duegar and another chooses a Kou-tao, so I make make limitations, but outlaw it because I dislike the thematic elements? PAH!! </p><p></p><p></p><p></p><p>If seems like you are rather stereotypical here. Why can't a gnome just be a short trader with a long nose that enjoys tinkering?</p><p></p><p> </p><p></p><p>Because they simply want to be different, and the story element can be fun. Sure they could play a "stocky, grumpy drunk [human] with a napoelon complex and a love for rocks with a bad foreign accent," but where is the fun or the story in that? Its just another human living life amongst other humans, instead of someone different learning to endure life in the human world.</p><p></p><p></p><p> </p><p></p><p>Not really, it a story-telling component. That gives the player something "fantastic" to role-play.</p><p></p><p></p><p></p><p>Again, its a component that gives the player something interesting and different from real lift to tell an interesting story.</p><p></p><p></p><p></p><p>Stereotype much?? I played a half-orc who's parent fell in love, and the mother chose to live with the tribe till my character's father was killed over a fight for power of the tribe. The mother moved home and was persecuted for her love of someone different. My character shared in that persecution because he was different. Still because he loved his mother and because it was her home, he cared for the city even though no one there really liked him. It was a story-telling component that made the character interesting, and made for great roleplaying.</p><p></p><p></p><p>I disagree that it sucks. Gygax did a great job with Greyhawk, its just not my kind of world. The feel is spot on with the original vision of D&D, which is what has really draw players to the game.</p><p></p><p></p><p></p><p>Seems to me you simply aren't interested in the roleplaying beyond your ideal bubble.</p><p></p><p>The thing is we live as humans every day, the point of "Fantasy Roleplaying" is to bring some fantasy into your world. That is why other races exist to allow the player to be something they aren't...at least for a little while.</p></blockquote><p></p>
[QUOTE="Demonspell, post: 6748891, member: 6792769"] It seems like you are working extra hard to avoid something that is rather minor. Again, that is more work, than it is worth. Why not just allow the race? I have an entire island chain in my world run by Duegar. Goblins inhabit the islands, but the Gray Dwarves rule from the bowels of the volcano that makes up the island chain. Additionally, I added Kou-tao that fight over control of the goblin villages with the Duegar. My players could pick any of those races if they wanted. It might be a problem if someone chooses a Duegar and another chooses a Kou-tao, so I make make limitations, but outlaw it because I dislike the thematic elements? PAH!! If seems like you are rather stereotypical here. Why can't a gnome just be a short trader with a long nose that enjoys tinkering? Because they simply want to be different, and the story element can be fun. Sure they could play a "stocky, grumpy drunk [human] with a napoelon complex and a love for rocks with a bad foreign accent," but where is the fun or the story in that? Its just another human living life amongst other humans, instead of someone different learning to endure life in the human world. Not really, it a story-telling component. That gives the player something "fantastic" to role-play. Again, its a component that gives the player something interesting and different from real lift to tell an interesting story. Stereotype much?? I played a half-orc who's parent fell in love, and the mother chose to live with the tribe till my character's father was killed over a fight for power of the tribe. The mother moved home and was persecuted for her love of someone different. My character shared in that persecution because he was different. Still because he loved his mother and because it was her home, he cared for the city even though no one there really liked him. It was a story-telling component that made the character interesting, and made for great roleplaying. I disagree that it sucks. Gygax did a great job with Greyhawk, its just not my kind of world. The feel is spot on with the original vision of D&D, which is what has really draw players to the game. Seems to me you simply aren't interested in the roleplaying beyond your ideal bubble. The thing is we live as humans every day, the point of "Fantasy Roleplaying" is to bring some fantasy into your world. That is why other races exist to allow the player to be something they aren't...at least for a little while. [/QUOTE]
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