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<blockquote data-quote="Lanefan" data-source="post: 6749355" data-attributes="member: 29398"><p>Where while I restrict races it's anything goes after that. The alignment arguments will sort themselves out during play (as they should) and if three people roll up Fighters, so be it. If the party thinks it's missing a class they can always go and recruit an NPC.</p><p>And to me that is already wa-a-ay more restrictive than not being able to run a Gnome. I'll be the source of my character's personality, thank you very much, and if it happens to rub some of the rest of the party the wrong way we can have those arguments in character during the game. It's called role-playing.</p><p>"That's what the character would do" should ideally be the justification for everything any character ever does, period.</p><p></p><p>Different strokes, I guess, as I have no issue at all with disharmonious parties. In fact, it's more realistic that not everyone is going to get along all the time, and not everyone you run with will be perfect. I see it as my job as DM to ensure the arguments stay in character, after which I can sit back and enjoy the entertainment while being ready to jump in with story elemenets once things subside. As a player my own alignment is a bit chaotic; I do what I'm told for too much of the rest of the time, in the game I'm gonna do what I want.</p><p></p><p>Lan-"by the time you get to 'it's what my character would do' you're actually talking about what my character just did"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6749355, member: 29398"] Where while I restrict races it's anything goes after that. The alignment arguments will sort themselves out during play (as they should) and if three people roll up Fighters, so be it. If the party thinks it's missing a class they can always go and recruit an NPC. And to me that is already wa-a-ay more restrictive than not being able to run a Gnome. I'll be the source of my character's personality, thank you very much, and if it happens to rub some of the rest of the party the wrong way we can have those arguments in character during the game. It's called role-playing. "That's what the character would do" should ideally be the justification for everything any character ever does, period. Different strokes, I guess, as I have no issue at all with disharmonious parties. In fact, it's more realistic that not everyone is going to get along all the time, and not everyone you run with will be perfect. I see it as my job as DM to ensure the arguments stay in character, after which I can sit back and enjoy the entertainment while being ready to jump in with story elemenets once things subside. As a player my own alignment is a bit chaotic; I do what I'm told for too much of the rest of the time, in the game I'm gonna do what I want. Lan-"by the time you get to 'it's what my character would do' you're actually talking about what my character just did"-efan [/QUOTE]
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