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<blockquote data-quote="Lanefan" data-source="post: 6749489" data-attributes="member: 29398"><p>What makes you think it's a good party?</p><p></p><p>Meh...if your character has a personality that didn't come out of a cookie cutter you'll get some spotlight time just from role-play.</p><p></p><p>Run a party of just 5 mechanically-very-similar human fighters sometime, and a background NPC healer to keep them going. It'll give you a benchmark as to how good your players are at giving their characters some character.</p><p>Or it needs to be allowed to develop as the game goes along, if that's where things want to go.</p><p></p><p>It can be a cooperative game. It doesn't always have to be.</p><p></p><p>And parties don't always have to be perfect. If and when I start another campaign I've an idea for how it will begin, if someone else in our crew doesn't use it first. Each player will roll up three characters, one each of 0th, 1st and 2nd level, in complete independence of what any other player is doing. Then, for each player two of those three will be randomly pulled from a hat (leaving the third as backup for when - not if - one dies) and those randomly-pulled characters will be the starting party.</p><p></p><p>Rationale: you're the random people a Necromancer just dug up out of a graveyard of failed adventurers (thus allowing for more variety of races etc. than a normal graveyard might hold) and somehow brought back to life. You owe him your lives and in repayment you're going to do some work for him, starting with this mission...</p><p></p><p>And then the chips can fall where they may.</p><p></p><p>Lan-"my only regret here is it'll probably be 5 years or more before I start another campaign as my current one still has so much left in it"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6749489, member: 29398"] What makes you think it's a good party? Meh...if your character has a personality that didn't come out of a cookie cutter you'll get some spotlight time just from role-play. Run a party of just 5 mechanically-very-similar human fighters sometime, and a background NPC healer to keep them going. It'll give you a benchmark as to how good your players are at giving their characters some character. Or it needs to be allowed to develop as the game goes along, if that's where things want to go. It can be a cooperative game. It doesn't always have to be. And parties don't always have to be perfect. If and when I start another campaign I've an idea for how it will begin, if someone else in our crew doesn't use it first. Each player will roll up three characters, one each of 0th, 1st and 2nd level, in complete independence of what any other player is doing. Then, for each player two of those three will be randomly pulled from a hat (leaving the third as backup for when - not if - one dies) and those randomly-pulled characters will be the starting party. Rationale: you're the random people a Necromancer just dug up out of a graveyard of failed adventurers (thus allowing for more variety of races etc. than a normal graveyard might hold) and somehow brought back to life. You owe him your lives and in repayment you're going to do some work for him, starting with this mission... And then the chips can fall where they may. Lan-"my only regret here is it'll probably be 5 years or more before I start another campaign as my current one still has so much left in it"-efan [/QUOTE]
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