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<blockquote data-quote="Lanefan" data-source="post: 6751273" data-attributes="member: 29398"><p>You're being way too hard on yourself in that case. I turn over characters all the time. Sometimes a character concept just doesn't work out in play the way it did in my mind. Sometimes it has a better in-character reason to go off elsewhere than to stay and do whatever the party's doing (and yes, I've roleplayed myself right out of games that way in the past). Most often the character dies - they tend to have short life expectancies if I'm at their helm, particularly (and here the DM *can* make a difference) if I find things are getting boring.</p><p></p><p>I set all kinds. Some are stupidly easy. Some are hard enough that the best and wisest solution is to simply not attempt them. Most are in the middle somewhere.</p><p></p><p>I know myself well enough to realize I'm better off having at least the basics in place beforehand. North of the town might be a range of hills that have been on the map since day 1. However, once the party get into said hills I might throw a village in there that wasn't there before if it makes sense; and tweak my map accordingly.</p><p></p><p>See below re: realism.</p><p></p><p>I want enough realism to make it feel more...well, realistic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Having the person who needs an item the most always just happen to be the one carrying it isn't realistic at all; and in fact probably makes your party a bit stronger than they'd otherwise be. With my lot, if they need an item and it's not clear who has it (either by ownership or by notes on the treasury) I or a player will simply roll to see who's carrying it; if the result makes no sense e.g. the spindly Gnome wizard carrying a 6' greatsword, we roll again. Also, what happens if two people need a given item at once e.g. 2 or more people are dying in mid-combat and there's only one healing potion; and the healer is busy holding off the hordes?</p><p></p><p>Lan-"topic? what topic?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6751273, member: 29398"] You're being way too hard on yourself in that case. I turn over characters all the time. Sometimes a character concept just doesn't work out in play the way it did in my mind. Sometimes it has a better in-character reason to go off elsewhere than to stay and do whatever the party's doing (and yes, I've roleplayed myself right out of games that way in the past). Most often the character dies - they tend to have short life expectancies if I'm at their helm, particularly (and here the DM *can* make a difference) if I find things are getting boring. I set all kinds. Some are stupidly easy. Some are hard enough that the best and wisest solution is to simply not attempt them. Most are in the middle somewhere. I know myself well enough to realize I'm better off having at least the basics in place beforehand. North of the town might be a range of hills that have been on the map since day 1. However, once the party get into said hills I might throw a village in there that wasn't there before if it makes sense; and tweak my map accordingly. See below re: realism. I want enough realism to make it feel more...well, realistic. :) Having the person who needs an item the most always just happen to be the one carrying it isn't realistic at all; and in fact probably makes your party a bit stronger than they'd otherwise be. With my lot, if they need an item and it's not clear who has it (either by ownership or by notes on the treasury) I or a player will simply roll to see who's carrying it; if the result makes no sense e.g. the spindly Gnome wizard carrying a 6' greatsword, we roll again. Also, what happens if two people need a given item at once e.g. 2 or more people are dying in mid-combat and there's only one healing potion; and the healer is busy holding off the hordes? Lan-"topic? what topic?"-efan [/QUOTE]
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