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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6752164" data-attributes="member: 6701872"><p>My answer is Yes, absolutely. Not being able to understand the risk or assess if you are overmatched means not being able to make intelligent choices, and thus having your character's fate determined by the random number generator alone with no ability to sway your odds meaningfully.</p><p></p><p>False.</p><p>Also false.</p><p>My players report great enjoyment of it, and as a DM I find it more enjoyable than rolling damage was in the past because my turn is resolved in half as much time meaning less opportunity for the players' attention to wander while the assortment of foes are doing what they do.</p><p></p><p>You are overestimating the effect of not rolling damage, and underestimating how thrilling situations like a party of 3rd level characters facing a pair of wraiths and managing to find victory without casualties are <em>because</em> those wraiths couldn't roll lower than average damage.</p><p></p><p>Such encounters can still play out in near exactly the same way when not rolling damage - I've specifically had it happen that a player get a string of low rolls at the same time that I got a string of high rolls so they spent 3 rounds getting hit by a goblin that would die in a single hit if the character could ever land one.</p><p></p><p>Basically, don't knock it until you try it, because you are completely misreading the effects of the difference in practice.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6752164, member: 6701872"] My answer is Yes, absolutely. Not being able to understand the risk or assess if you are overmatched means not being able to make intelligent choices, and thus having your character's fate determined by the random number generator alone with no ability to sway your odds meaningfully. False. Also false. My players report great enjoyment of it, and as a DM I find it more enjoyable than rolling damage was in the past because my turn is resolved in half as much time meaning less opportunity for the players' attention to wander while the assortment of foes are doing what they do. You are overestimating the effect of not rolling damage, and underestimating how thrilling situations like a party of 3rd level characters facing a pair of wraiths and managing to find victory without casualties are [I]because[/I] those wraiths couldn't roll lower than average damage. Such encounters can still play out in near exactly the same way when not rolling damage - I've specifically had it happen that a player get a string of low rolls at the same time that I got a string of high rolls so they spent 3 rounds getting hit by a goblin that would die in a single hit if the character could ever land one. Basically, don't knock it until you try it, because you are completely misreading the effects of the difference in practice. [/QUOTE]
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