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<blockquote data-quote="Marandahir" data-source="post: 6752770" data-attributes="member: 6803643"><p>So, my generally ploy in my homebrew setting is to have races that fit the standard roles, but cast them in new forms. If I outright remove a race, rather than not having it in the game, I put it as extremely rare. </p><p></p><p>For example, Humans. They've been done a bit to death, and I decided I wanted two "Human-like" races – Half-elves and Goliaths – to take their place. But if someone REALLY had to be a Human, could not take no for an answer, then there are extremely rare cases where a Half-elf and a Goliath have a kid, and the result is the Mongrel that is a Human. </p><p></p><p>But usually, people play Human because they're versatile and because they're few assumptions on the race in terms of social casting. That means Half-elves are probably the way to go in my setting, where Half-elves aren't the mongrels, but the norm.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 6752770, member: 6803643"] So, my generally ploy in my homebrew setting is to have races that fit the standard roles, but cast them in new forms. If I outright remove a race, rather than not having it in the game, I put it as extremely rare. For example, Humans. They've been done a bit to death, and I decided I wanted two "Human-like" races – Half-elves and Goliaths – to take their place. But if someone REALLY had to be a Human, could not take no for an answer, then there are extremely rare cases where a Half-elf and a Goliath have a kid, and the result is the Mongrel that is a Human. But usually, people play Human because they're versatile and because they're few assumptions on the race in terms of social casting. That means Half-elves are probably the way to go in my setting, where Half-elves aren't the mongrels, but the norm. [/QUOTE]
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