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<blockquote data-quote="Lanefan" data-source="post: 6754148" data-attributes="member: 29398"><p>I've both had players sometimes roll for race and have sometimes done it myself as a player; our games always have a chart for such. Reasons have varied:</p><p></p><p> - no preconceived character idea but something's needed right now so let's see what the dice give out and just play that (worked fine)</p><p> - character is preconceived as being chaotic to the core and said concept includes everything about it being randomly generated e.g. race, class, name, stats, etc. (worked excellently)</p><p> - player wants to try for a more exotic race than can normally be chosen (see below)</p><p> - rules-forced - I've been in (and run) games where between class and race you could choose one but had to roll the other; this was deliberate, intended to get people playing something different than their norms, and it worked just fine</p><p></p><p>In my current game there's a short list of common races you can choose from (this list varies a bit depending where you are in the game world and what lives there) and a longer list including uncommon and rare variants on a table you can roll from (again varying based on location). And any race can be "tainted"; there's an optional roll for taint that gives a few % chance that some crossbreeding happened somewhere in your ancestry, and I have a bunch of charts and tables for that if-when it arises. This has produced some truly bizarre mashups over the years and has twice led to characters being in some part descended from divinity! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lan-"entire sessions have been lost to the argument over whether a halfling/human crossbreed is a quarterling or a three-quarterling"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6754148, member: 29398"] I've both had players sometimes roll for race and have sometimes done it myself as a player; our games always have a chart for such. Reasons have varied: - no preconceived character idea but something's needed right now so let's see what the dice give out and just play that (worked fine) - character is preconceived as being chaotic to the core and said concept includes everything about it being randomly generated e.g. race, class, name, stats, etc. (worked excellently) - player wants to try for a more exotic race than can normally be chosen (see below) - rules-forced - I've been in (and run) games where between class and race you could choose one but had to roll the other; this was deliberate, intended to get people playing something different than their norms, and it worked just fine In my current game there's a short list of common races you can choose from (this list varies a bit depending where you are in the game world and what lives there) and a longer list including uncommon and rare variants on a table you can roll from (again varying based on location). And any race can be "tainted"; there's an optional roll for taint that gives a few % chance that some crossbreeding happened somewhere in your ancestry, and I have a bunch of charts and tables for that if-when it arises. This has produced some truly bizarre mashups over the years and has twice led to characters being in some part descended from divinity! :) Lan-"entire sessions have been lost to the argument over whether a halfling/human crossbreed is a quarterling or a three-quarterling"-efan [/QUOTE]
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