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<blockquote data-quote="Lanefan" data-source="post: 6755830" data-attributes="member: 29398"><p>[MENTION=5355]Ezekiel[/MENTION] - xp for a well-thought-out reply.</p><p></p><p>I've no idea at all what you mean by "exquisite corpse" writing exercises, please explain.</p><p></p><p>An interesting idea sometime for a session where you've nothing else going on would be to generate a character to the basics - a Fighter type would probably be simplest: give it stats, feats and skills if you use 'em (or not, for this purpose the less mechanics the better), level, basic equipment, race (suggest Human) and hit points - and make a copy of the character sheet for each player. Then, at session start hand the sheet to each player with instructions to not share any information on it with any other player. Also tell each player individually ahead of time that their usual character is asleep and having a particularly vivid dream in which it has become the character on the sheet in front of them but the player gets to choose gender, culture (but not any deep involved background, it'd take too long), name, alignment and personality; then run a role-play-heavy one-off in whatever situation you can pull out of your hat with all the players playing (mechanically) the same character and by session's end see how different those characters have become just by personality. It can be an eye-opener just how different characters can get even when mechanics cancel out; and to me these are the important differences.</p><p></p><p>Lan-"thinking I might try this myself if I end up running a New Year's Eve one-off"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6755830, member: 29398"] [MENTION=5355]Ezekiel[/MENTION] - xp for a well-thought-out reply. I've no idea at all what you mean by "exquisite corpse" writing exercises, please explain. An interesting idea sometime for a session where you've nothing else going on would be to generate a character to the basics - a Fighter type would probably be simplest: give it stats, feats and skills if you use 'em (or not, for this purpose the less mechanics the better), level, basic equipment, race (suggest Human) and hit points - and make a copy of the character sheet for each player. Then, at session start hand the sheet to each player with instructions to not share any information on it with any other player. Also tell each player individually ahead of time that their usual character is asleep and having a particularly vivid dream in which it has become the character on the sheet in front of them but the player gets to choose gender, culture (but not any deep involved background, it'd take too long), name, alignment and personality; then run a role-play-heavy one-off in whatever situation you can pull out of your hat with all the players playing (mechanically) the same character and by session's end see how different those characters have become just by personality. It can be an eye-opener just how different characters can get even when mechanics cancel out; and to me these are the important differences. Lan-"thinking I might try this myself if I end up running a New Year's Eve one-off"-efan [/QUOTE]
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