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<blockquote data-quote="EzekielRaiden" data-source="post: 6756700" data-attributes="member: 6790260"><p>And some for you as well, for a pleasant conversation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>"Exquisite corpse" is a general name for a family of group exercises intended to provide unexpected and evocative results, thus stimulating later, more individual and structured writing. In the simplest case, three or more people take a piece of paper; the first writes a single word at the top, folds it over so it can't be seen, and passes it to the next person. Each person then writes a word and folds the paper again, until everyone has written something; then the paper is unfolded and the resulting string is read. Most such exercises either provide a rule (a "Mad Libs"-style thing, like "The <em>adjective noun adverb verb</em> the <em>adjective noun</em>"), or allow each person to read the previous person's entry before writing their own. The name comes from the (apocryphal) "first" use of the technique by the French Surrealists, who adapted it from a very similar parlor game; the sentence generated was, "<em>Le cadavre exquis boira le vin nouveau</em>," "the exquisite corpse shall drink the new wine."</p><p></p><p>Being a "mad lib" style sentence-generation system, you can get some distinctly unusual and novel phrases from it, but it's damned hard for me to forget the way they were made, partially <em>because</em> they're often jarring or stilted-sounding. </p><p></p><p> </p><p></p><p>Certainly an interesting experiment, though I'm not really much of a DM myself. Given how hard it's been to find a stable, long-running group, I have my doubts about whether I could persuade someone to run it. I would be interested in your results, though, if you do actually run this. Could be neat to get a brief writeup from each of the players describing their character and what they think of it--after play is over, I mean.</p><p></p><p></p><p></p><p>I agree they're important, I just think that, because they'll happen pretty much no matter what, their presence doesn't actually tell us anything about the player's investment. If you <em>cannot</em> avoid such "developed" differences, are they really determinative, or are they merely the "perks of doing business"?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6756700, member: 6790260"] And some for you as well, for a pleasant conversation. :) "Exquisite corpse" is a general name for a family of group exercises intended to provide unexpected and evocative results, thus stimulating later, more individual and structured writing. In the simplest case, three or more people take a piece of paper; the first writes a single word at the top, folds it over so it can't be seen, and passes it to the next person. Each person then writes a word and folds the paper again, until everyone has written something; then the paper is unfolded and the resulting string is read. Most such exercises either provide a rule (a "Mad Libs"-style thing, like "The [I]adjective noun adverb verb[/I] the [I]adjective noun[/I]"), or allow each person to read the previous person's entry before writing their own. The name comes from the (apocryphal) "first" use of the technique by the French Surrealists, who adapted it from a very similar parlor game; the sentence generated was, "[I]Le cadavre exquis boira le vin nouveau[/I]," "the exquisite corpse shall drink the new wine." Being a "mad lib" style sentence-generation system, you can get some distinctly unusual and novel phrases from it, but it's damned hard for me to forget the way they were made, partially [I]because[/I] they're often jarring or stilted-sounding. Certainly an interesting experiment, though I'm not really much of a DM myself. Given how hard it's been to find a stable, long-running group, I have my doubts about whether I could persuade someone to run it. I would be interested in your results, though, if you do actually run this. Could be neat to get a brief writeup from each of the players describing their character and what they think of it--after play is over, I mean. I agree they're important, I just think that, because they'll happen pretty much no matter what, their presence doesn't actually tell us anything about the player's investment. If you [I]cannot[/I] avoid such "developed" differences, are they really determinative, or are they merely the "perks of doing business"? [/QUOTE]
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