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General Tabletop Discussion
*Dungeons & Dragons
Accessing Divine Magic on non-native Material Planes
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<blockquote data-quote="Sadras" data-source="post: 6792110" data-attributes="member: 6688277"><p>The party might find itself forced onto a non-native setting. They are originally from the Mystara setting who have Immortals instead of deities. I would like to play true to the new setting, whichever it may be, so I was wondering on your thoughts regarding divine spellcasters (cleric, paladins...etc): How do they access their divine powers/spells if they are on a different material plane?</p><p></p><p>Clearly their divine abilities are granted by the Immortals who are not the 'deities' in this other setting (Greyhawk, Forgotten Realms, Dark Sun...etc) they will find themselves in.</p><p></p><p>So how does a cleric now cast spells and use his/her divine powers? Does anyone know of a creative idea as well as a mechanical system whereby through an additional cost to the cleric he/she is able to access their powers/spells?</p><p></p><p>The group strives for a sense of realism/grittiness so true balance however is not an issue with us, but I would also prefer not to seriously gimp the cleric for an unknown period of time.</p><p></p><p><strong>EDIT:</strong> Apologies, I was not clear above given my wording, <u>this is not about following canon</u>, but a flavourful way to, subtly through the mechanics, reflect the implied 'distance' between cleric and the immortal/deity he worships and the hardship in refreshing his divine abilities when he travels to different settings on the material plane.</p><p>TheCosmicKid came up with some great suggestions I intend to use.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6792110, member: 6688277"] The party might find itself forced onto a non-native setting. They are originally from the Mystara setting who have Immortals instead of deities. I would like to play true to the new setting, whichever it may be, so I was wondering on your thoughts regarding divine spellcasters (cleric, paladins...etc): How do they access their divine powers/spells if they are on a different material plane? Clearly their divine abilities are granted by the Immortals who are not the 'deities' in this other setting (Greyhawk, Forgotten Realms, Dark Sun...etc) they will find themselves in. So how does a cleric now cast spells and use his/her divine powers? Does anyone know of a creative idea as well as a mechanical system whereby through an additional cost to the cleric he/she is able to access their powers/spells? The group strives for a sense of realism/grittiness so true balance however is not an issue with us, but I would also prefer not to seriously gimp the cleric for an unknown period of time. [B]EDIT:[/B] Apologies, I was not clear above given my wording, [U]this is not about following canon[/U], but a flavourful way to, subtly through the mechanics, reflect the implied 'distance' between cleric and the immortal/deity he worships and the hardship in refreshing his divine abilities when he travels to different settings on the material plane. TheCosmicKid came up with some great suggestions I intend to use. [/QUOTE]
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Accessing Divine Magic on non-native Material Planes
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