Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Accident of Math"???
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3770182" data-attributes="member: 710"><p>I think it was in fact in another blog post or similar article in which they described a few features of the "sweet spot": </p><p>Basically, AC/DCs and attack rolls / saving throw modifiers and skill modifiers are within a reasonable range of the d20.</p><p>Monsters hit a bit less than 50 %, characters hit a bit more than 50 %. That's the point where the math works well.</p><p>Beyond that, the variance between the numbers is often to high. Many monsters automatically hit with their first attack. Some monsters are always hit with the first attack of a fighter, some barely. </p><p></p><p>if they hit probabilities are low or high across the board, this might not affect the balance, but it affects the gameplay a lot. If they are very high, it's easy to "accidently" have one-round kills against the players, and in general it easily can turn into a initiative "war".</p><p>If the the attack chances are to low, the whole game becomes more dependent on lucky rolls, and fights are dragged out without any real benefit, because no tactical variation will affect the outcome much. This can also lead to spellcasters expending either more spells in that encounter, or having to hold back longer (since there are more rounds in which they can or could cast spells, and if defenses are generally to high, the chances of the spells being effective are lower)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3770182, member: 710"] I think it was in fact in another blog post or similar article in which they described a few features of the "sweet spot": Basically, AC/DCs and attack rolls / saving throw modifiers and skill modifiers are within a reasonable range of the d20. Monsters hit a bit less than 50 %, characters hit a bit more than 50 %. That's the point where the math works well. Beyond that, the variance between the numbers is often to high. Many monsters automatically hit with their first attack. Some monsters are always hit with the first attack of a fighter, some barely. if they hit probabilities are low or high across the board, this might not affect the balance, but it affects the gameplay a lot. If they are very high, it's easy to "accidently" have one-round kills against the players, and in general it easily can turn into a initiative "war". If the the attack chances are to low, the whole game becomes more dependent on lucky rolls, and fights are dragged out without any real benefit, because no tactical variation will affect the outcome much. This can also lead to spellcasters expending either more spells in that encounter, or having to hold back longer (since there are more rounds in which they can or could cast spells, and if defenses are generally to high, the chances of the spells being effective are lower) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Accident of Math"???
Top