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"Accident of Math"???
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<blockquote data-quote="MerricB" data-source="post: 3771118" data-attributes="member: 3586"><p>Let's not forget Jon Tweet (who tends to get a lot less press around here than Monte) has also posted about 3e:</p><p></p><p></p><p><a href="http://forums.gleemax.com/showpost.php?p=13732365&postcount=37" target="_blank">http://forums.gleemax.com/showpost.php?p=13732365&postcount=37</a></p><p></p><p>There's a bunch of stuff happening in 3e that wasn't done before. The stacking of bonuses and the definition of bonus types was completely new to 3e. Is it any surprise that they get a little out of hand at the higher level when everyone has been happily designing new ways of getting these bonuses?</p><p></p><p>The problem with low-end D&D has always been there: PCs are fragile. Magic-Users run out of steam quickly. </p><p></p><p>High-end D&D has also always been problematic. In AD&D, you have the magic-users dominating, and the thief running out of interesting things to do. (And the AD&D Monk has problems all the way through). 3e fixed some of this (reducing the power of the high-end MU, and bumping up the Fighter... so much so that I actually found most of the 18th+ level combats I ran to be interesting with everyone able to contribute), but the power levels were all over the shop.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3771118, member: 3586"] Let's not forget Jon Tweet (who tends to get a lot less press around here than Monte) has also posted about 3e: [url]http://forums.gleemax.com/showpost.php?p=13732365&postcount=37[/url] There's a bunch of stuff happening in 3e that wasn't done before. The stacking of bonuses and the definition of bonus types was completely new to 3e. Is it any surprise that they get a little out of hand at the higher level when everyone has been happily designing new ways of getting these bonuses? The problem with low-end D&D has always been there: PCs are fragile. Magic-Users run out of steam quickly. High-end D&D has also always been problematic. In AD&D, you have the magic-users dominating, and the thief running out of interesting things to do. (And the AD&D Monk has problems all the way through). 3e fixed some of this (reducing the power of the high-end MU, and bumping up the Fighter... so much so that I actually found most of the 18th+ level combats I ran to be interesting with everyone able to contribute), but the power levels were all over the shop. Cheers! [/QUOTE]
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