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According to the Hasbro Q1 earning call D&D sales are up substantially.
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<blockquote data-quote="Alphastream" data-source="post: 9645522" data-attributes="member: 11365"><p>I wonder about this. I'm not sure. It could be. I think at various points in RPG history it felt like there were big communities of players for various games (Vampire being a clear one), but the reality was always that D&D was unfathomably big. The difference is probably even greater now. Even the biggest crowdfunders are small when compared to the sales of anything in the top 75 of official D&D 5E books.</p><p></p><p>Crowdfunding and online spaces make it easier to find a group, but it's still hard. No question that the Avatar RPG sees play. But it doesn't show great excitement at conventions, online, in stores, really anywhere. Nearly any top crowdfunded RPG is like that. Shadowdark is an exception, and Free League has done really well, but I am not seeing a sea change at this time. I have a great group with whom I can play all kinds of RPGs, but most folks still struggle to find a table of players for anything that isn't D&D and sales continue to reflect that, I think. There are many games that are light variants of D&D, but none of them come close to Shadowdark in community, awareness, or sales. Shadowdark appears to stand on its own.</p><p></p><p>Critical Role / Darrington Press have shown real promise for creating community, but we so far haven't seen that community around their RPG releases. It would be very cool to see Daggerheart create real energy and excitement. I like what the game is trying to do. It will be interesting to see if it can grow the way Shadowdark has grown.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 9645522, member: 11365"] I wonder about this. I'm not sure. It could be. I think at various points in RPG history it felt like there were big communities of players for various games (Vampire being a clear one), but the reality was always that D&D was unfathomably big. The difference is probably even greater now. Even the biggest crowdfunders are small when compared to the sales of anything in the top 75 of official D&D 5E books. Crowdfunding and online spaces make it easier to find a group, but it's still hard. No question that the Avatar RPG sees play. But it doesn't show great excitement at conventions, online, in stores, really anywhere. Nearly any top crowdfunded RPG is like that. Shadowdark is an exception, and Free League has done really well, but I am not seeing a sea change at this time. I have a great group with whom I can play all kinds of RPGs, but most folks still struggle to find a table of players for anything that isn't D&D and sales continue to reflect that, I think. There are many games that are light variants of D&D, but none of them come close to Shadowdark in community, awareness, or sales. Shadowdark appears to stand on its own. Critical Role / Darrington Press have shown real promise for creating community, but we so far haven't seen that community around their RPG releases. It would be very cool to see Daggerheart create real energy and excitement. I like what the game is trying to do. It will be interesting to see if it can grow the way Shadowdark has grown. [/QUOTE]
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According to the Hasbro Q1 earning call D&D sales are up substantially.
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