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<blockquote data-quote="Rashak Mani" data-source="post: 341923" data-attributes="member: 642"><p>Its a complicated issue from many points.</p><p></p><p> If PCs cant buy... they wont sell too. So the +1 sword he found at 5th lvl will stay with him when he is 10-12th lvl ?</p><p></p><p> The way the game is balanced, magic items are necessary and more powerful magic items are necessary when you go up say 4-5 lvls. Try fighting demons at 15th lvl with only a +1 sword. So does the DM "provide" the necessary magical items ? Because if he doesnt the PCs can get trashed... </p><p></p><p> So the DM decides for no buying/selling of items. Since they can't buy specific items, the DM can't give them "random" magical items. What a bummer when the only fighter of the group is specialized in long sword and the DM puts a +3 flail in the treasure !! This brings a tendency for players instead of haggling about which items they can buy... to "telling" or dropping clues to the DM (offgame too) to choose the items they need/like. </p><p></p><p> You could say your world is low magic... but that means fighters dont get magical stuff... but Wizards can still cast 1st to 9th lvl spells ? Makes spellcasters a little more stronger since fighters dont have those neat +2 Cloaks of Protection. (Or vest of protection if your a proper min/maxer)</p><p></p><p> Yes shopping trips to the city make the group lose a load of time and doesnt make for good roleplaying... every single time we hit a city its the same thing. Yet without the magical item shopping I think PCs will end up getting to many create item feats and waste even more time ?</p><p></p><p> As for Magic Shops... the concept sucks... but what about a Wizard's Tower ? Since a mid to high level Wizard cant sell his stuff he will surely have accumulated some stuff. Its a matter of bargaining with him. </p><p></p><p>( As a DM you dont want to keep creatures with Damage Reduction out of your choices because the PCs have only +1 wpns and no Wizard. My opinion is try forcing players to decide shopping "lists" outside game time. )</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 341923, member: 642"] Its a complicated issue from many points. If PCs cant buy... they wont sell too. So the +1 sword he found at 5th lvl will stay with him when he is 10-12th lvl ? The way the game is balanced, magic items are necessary and more powerful magic items are necessary when you go up say 4-5 lvls. Try fighting demons at 15th lvl with only a +1 sword. So does the DM "provide" the necessary magical items ? Because if he doesnt the PCs can get trashed... So the DM decides for no buying/selling of items. Since they can't buy specific items, the DM can't give them "random" magical items. What a bummer when the only fighter of the group is specialized in long sword and the DM puts a +3 flail in the treasure !! This brings a tendency for players instead of haggling about which items they can buy... to "telling" or dropping clues to the DM (offgame too) to choose the items they need/like. You could say your world is low magic... but that means fighters dont get magical stuff... but Wizards can still cast 1st to 9th lvl spells ? Makes spellcasters a little more stronger since fighters dont have those neat +2 Cloaks of Protection. (Or vest of protection if your a proper min/maxer) Yes shopping trips to the city make the group lose a load of time and doesnt make for good roleplaying... every single time we hit a city its the same thing. Yet without the magical item shopping I think PCs will end up getting to many create item feats and waste even more time ? As for Magic Shops... the concept sucks... but what about a Wizard's Tower ? Since a mid to high level Wizard cant sell his stuff he will surely have accumulated some stuff. Its a matter of bargaining with him. ( As a DM you dont want to keep creatures with Damage Reduction out of your choices because the PCs have only +1 wpns and no Wizard. My opinion is try forcing players to decide shopping "lists" outside game time. ) [/QUOTE]
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