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<blockquote data-quote="BluWolf" data-source="post: 341940" data-attributes="member: 627"><p>Yes, I would agree with you that there is a certain aspect of "arms race" in 3E.</p><p></p><p>The game is balanced upon the concept that players will have access to increasingly more powerful magic that will increase ability scores, saves, AC, DCs and BAB.</p><p></p><p>If you run the game as is you can fell pretty confident in maintaining appropriate challenges and rewards for players.</p><p></p><p>If you start to adjust things based upon a preference of playing style you need to be aware of the ripple effects. There is nothing wrong with this. You just need to understand if you are changing the overall GP value of equipment that PCs have according to their level they may or may not be able to adequately face challenges as perscribed.</p><p></p><p>Example; I tend to be a little on the stingy side when it comes to permanant magic items. Charged items I'll give out pretty freely but permanent items not so much. So your average 3rd level party of 5 IMC would probably hve only 2 perm items. 1 magic sword or a bow or something. Thats fine it fits our style.</p><p></p><p>The MM lists a Werewolf as a CR 3 encounter. I would probably be a little hesitant to though a Werewolf at the party unless they were fully healed and somewhat prepared. If they weren't and the WW ambushed them flatfooted I would fooly expect 1 or 2 of them to die.</p><p></p><p>Its not impossible to change the overall feel of the magic arms race. It just takes a little experience and some awareness of the GM of his players capabilites.</p></blockquote><p></p>
[QUOTE="BluWolf, post: 341940, member: 627"] Yes, I would agree with you that there is a certain aspect of "arms race" in 3E. The game is balanced upon the concept that players will have access to increasingly more powerful magic that will increase ability scores, saves, AC, DCs and BAB. If you run the game as is you can fell pretty confident in maintaining appropriate challenges and rewards for players. If you start to adjust things based upon a preference of playing style you need to be aware of the ripple effects. There is nothing wrong with this. You just need to understand if you are changing the overall GP value of equipment that PCs have according to their level they may or may not be able to adequately face challenges as perscribed. Example; I tend to be a little on the stingy side when it comes to permanant magic items. Charged items I'll give out pretty freely but permanent items not so much. So your average 3rd level party of 5 IMC would probably hve only 2 perm items. 1 magic sword or a bow or something. Thats fine it fits our style. The MM lists a Werewolf as a CR 3 encounter. I would probably be a little hesitant to though a Werewolf at the party unless they were fully healed and somewhat prepared. If they weren't and the WW ambushed them flatfooted I would fooly expect 1 or 2 of them to die. Its not impossible to change the overall feel of the magic arms race. It just takes a little experience and some awareness of the GM of his players capabilites. [/QUOTE]
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