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<blockquote data-quote="shurai" data-source="post: 342650"><p>I think magic shops are perfectly appropriate for default-style D&D. And this mages-won't-sell-their-lifeforce-for-mere-gold nonsense is absurd. After all, it only takes a four hundred xp or so to make a +2 weapon. That much xp is earned pretty easily by the time you're high enough in level to make such a thing. After all, that 4,000 gp in profit a mage would make upon selling a <em>Flaming Greataxe +1</em> would be able to sustain him for several years, assuming a pretty modest lifestyle.</p><p></p><p>Not everyone wants to be "uber," so not all wizards care about becoming 20th level. I can envision a game world in which some wizards are perfectly content to make a magical weapon or some other item once a year or so, and spend the rest of the time casting spells for the city for extra cash. It would likely be a pretty easy life. Pour some of your essence into a bundle of arrows, sell it, live off the profits until you recuperate and do it again. Or maybe you feel like making a few potions or scrolls this time.</p><p></p><p>Think of the Diagon Alley sequence from <em>Harry Potter and the Philosopher's Stone</em> (yes, the book, not the movie). Your trip to the magic shop can be interesting and fun. After all, unless you're changing the game, a Small City (see the DMG) is likely to have a couple dozen spellcasters with item creation feats. And considering how many people could afford magical gear just from the aristocracy alone, assuming that no wizard with appropriate feats would think of opening a magic shop is just silly.</p><p></p><p>Of course, I just ran a low-magic campaign so my post doesn't mean a thing. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p>-S</p></blockquote><p></p>
[QUOTE="shurai, post: 342650"] I think magic shops are perfectly appropriate for default-style D&D. And this mages-won't-sell-their-lifeforce-for-mere-gold nonsense is absurd. After all, it only takes a four hundred xp or so to make a +2 weapon. That much xp is earned pretty easily by the time you're high enough in level to make such a thing. After all, that 4,000 gp in profit a mage would make upon selling a [i]Flaming Greataxe +1[/i] would be able to sustain him for several years, assuming a pretty modest lifestyle. Not everyone wants to be "uber," so not all wizards care about becoming 20th level. I can envision a game world in which some wizards are perfectly content to make a magical weapon or some other item once a year or so, and spend the rest of the time casting spells for the city for extra cash. It would likely be a pretty easy life. Pour some of your essence into a bundle of arrows, sell it, live off the profits until you recuperate and do it again. Or maybe you feel like making a few potions or scrolls this time. Think of the Diagon Alley sequence from [i]Harry Potter and the Philosopher's Stone[/i] (yes, the book, not the movie). Your trip to the magic shop can be interesting and fun. After all, unless you're changing the game, a Small City (see the DMG) is likely to have a couple dozen spellcasters with item creation feats. And considering how many people could afford magical gear just from the aristocracy alone, assuming that no wizard with appropriate feats would think of opening a magic shop is just silly. Of course, I just ran a low-magic campaign so my post doesn't mean a thing. :] -S [/QUOTE]
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