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General Tabletop Discussion
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Accumulating and 'Spending' Experience Points
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<blockquote data-quote="Vrecknidj" data-source="post: 1874607" data-attributes="member: 7301"><p>Yesterday (really, yesterday), I was thinking to myself, "wouldn't it be cool if players could set aside some of their xp so that this xp was immune to being drained."</p><p></p><p>I was coming at this same issue from another angle. What would happen if, in your example of the 6th level fighter who took 3 extra feats, he suffered a negative level? And then, worse, what would happen if he failed his save later and actually lost that level? What would happen to the extra feat? Would he keep it?</p><p></p><p>What happens in your system when someone is raised, and their new xp total drops to halfway between the last two levels?</p><p></p><p>I like what you're proposing, and I'm considering allowing my players some similar flexibility, but I'm not yet sure how to handle the oddball cases.</p><p></p><p>Also, since so many characters can spend xp on magic (either through casting spells, making items, or using permanency or similar stuff), I say "why not?" to the issue of spending (or banking) xp for other things.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1874607, member: 7301"] Yesterday (really, yesterday), I was thinking to myself, "wouldn't it be cool if players could set aside some of their xp so that this xp was immune to being drained." I was coming at this same issue from another angle. What would happen if, in your example of the 6th level fighter who took 3 extra feats, he suffered a negative level? And then, worse, what would happen if he failed his save later and actually lost that level? What would happen to the extra feat? Would he keep it? What happens in your system when someone is raised, and their new xp total drops to halfway between the last two levels? I like what you're proposing, and I'm considering allowing my players some similar flexibility, but I'm not yet sure how to handle the oddball cases. Also, since so many characters can spend xp on magic (either through casting spells, making items, or using permanency or similar stuff), I say "why not?" to the issue of spending (or banking) xp for other things. Dave [/QUOTE]
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