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Accumulating and 'Spending' Experience Points
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<blockquote data-quote="Taryn" data-source="post: 1877655" data-attributes="member: 21493"><p>Something about this just seems... horribly wrong... perhaps not the most helpful of statements, but... it seems more like it would be a horrible abuse of the system, rather than a step in the right direction.</p><p></p><p>The players spend experience to get -a feat-, a very powerful thing. It is my opinion that you don't need to get other bonuses for that feat - if you had wanted the additional hit points, BAB, etc, you would have leveled up rather than spend your XP on an extra feat.</p><p></p><p>I would go with a reduced cost (600 x level sounds good -- remember, for equal CR creatures we get about 300 x level), but, also I would add in that for each prerequisite feat you need for a feat (ie: how deep is it into a particular tree), it increases the XP cost by [assign arbitrary value here] say 25 x level or so per prerequisite feat[/assign arbitrary value here].</p><p></p><p>Again, I'm of the opinion that it should cost players an equal PERCENT of their cost to level up to gain a new feat. This is balanced because it's still an equal expenditure for every character. You have to keep in mind that level 1 characters go out and kill CR 1 creatures and get 300 xp for it; level 20 characters go out and kill CR 20 creatures and get... *looks around for his DMG* 6000 for it. Now, if we do simple math (which can sometimes be difficult for some of us... like me) we find out that 300 x 20 = 6000. Gasp: The level 1 characters get the same ammount per kill as the level 20 characters IN PERCENTAGE TO THEIR LEVEL.</p><p></p><p>Ah yes, I would also increase the cost for the number of feats they've bought in the past. Again, something like 25 x level PER extra feat.</p><p></p><p>Hence, after all of that, a level 1 character buys the Mobility feat:</p><p>Base: 600 xp (600 x level [1])</p><p>Prereq: +25 xp (25 x level [1] x # of prerequisite feats [Dodge])</p><p>Bonus Feats: +0 xp (25 x level [1] x # of previously bought feats [0])</p><p></p><p>Now, that same character, at 3rd level, buys the Spring Attack feat:</p><p>Base: 1800 xp (600 x level [3])</p><p>Prereq: +150 xp (25 x level [3] x # of prerequisite feats [Dodge, Mobility])</p><p>Bonus Feats: + 75 xp (25 x level [3] x # of previously bought feats [1])</p><p>For a grand total of: 2,025 xp</p><p></p><p>I find no problem in charging my characters -that much- for a feat. They will pay it, I know how feat grabby they are. I have to restrain most of them from taking two levels in fighter for power gaming purposes (no roleplaying reason: they just wanted the two bonus feats).</p></blockquote><p></p>
[QUOTE="Taryn, post: 1877655, member: 21493"] Something about this just seems... horribly wrong... perhaps not the most helpful of statements, but... it seems more like it would be a horrible abuse of the system, rather than a step in the right direction. The players spend experience to get -a feat-, a very powerful thing. It is my opinion that you don't need to get other bonuses for that feat - if you had wanted the additional hit points, BAB, etc, you would have leveled up rather than spend your XP on an extra feat. I would go with a reduced cost (600 x level sounds good -- remember, for equal CR creatures we get about 300 x level), but, also I would add in that for each prerequisite feat you need for a feat (ie: how deep is it into a particular tree), it increases the XP cost by [assign arbitrary value here] say 25 x level or so per prerequisite feat[/assign arbitrary value here]. Again, I'm of the opinion that it should cost players an equal PERCENT of their cost to level up to gain a new feat. This is balanced because it's still an equal expenditure for every character. You have to keep in mind that level 1 characters go out and kill CR 1 creatures and get 300 xp for it; level 20 characters go out and kill CR 20 creatures and get... *looks around for his DMG* 6000 for it. Now, if we do simple math (which can sometimes be difficult for some of us... like me) we find out that 300 x 20 = 6000. Gasp: The level 1 characters get the same ammount per kill as the level 20 characters IN PERCENTAGE TO THEIR LEVEL. Ah yes, I would also increase the cost for the number of feats they've bought in the past. Again, something like 25 x level PER extra feat. Hence, after all of that, a level 1 character buys the Mobility feat: Base: 600 xp (600 x level [1]) Prereq: +25 xp (25 x level [1] x # of prerequisite feats [Dodge]) Bonus Feats: +0 xp (25 x level [1] x # of previously bought feats [0]) Now, that same character, at 3rd level, buys the Spring Attack feat: Base: 1800 xp (600 x level [3]) Prereq: +150 xp (25 x level [3] x # of prerequisite feats [Dodge, Mobility]) Bonus Feats: + 75 xp (25 x level [3] x # of previously bought feats [1]) For a grand total of: 2,025 xp I find no problem in charging my characters -that much- for a feat. They will pay it, I know how feat grabby they are. I have to restrain most of them from taking two levels in fighter for power gaming purposes (no roleplaying reason: they just wanted the two bonus feats). [/QUOTE]
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