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Accumulating and 'Spending' Experience Points
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<blockquote data-quote="ViciousPenguin" data-source="post: 1878899" data-attributes="member: 25212"><p>Thanks again for your thoughts. I'm glad to see that my idea has generated some discussion. Some more thoughts / responses of mine:</p><p></p><p></p><p></p><p>What 'other' benefits are you gaining? Let's see . . . with a new level you gain another hit die, maybe a better save, some skill points, BAB, possibly a feat, and a class ability or two. Same stuff (pretty much) every level. Nothing really new. Nothing 'other' than what you got last level. And yet each level costs proportionally more than the previous one. So, it appears that as one goes up in level it becomes more difficult to learn new things. How curious . . .</p><p></p><p>It's my intention to discourage PC's from purchasing 'extra' feats and skills in lieu of another level, which should be the most common way that XPs are spent. I can't do that unless the cost of the 'extra' feat or skill increases proportionately with the PC's level. This makes sense because as one goes up in level it becomes more difficult to learn new things (see above). I intend for such 'extras' to be available for unusual circumstances, primarily to avoid the need to gain up to 3 levels in order to be eligible for a prestige class. I do not intend for such purchases to be common.</p><p></p><p></p><p></p><p></p><p>It's quite possible that the costs I've chosen are too high, although, as I've mentioned already, it's my intention to discourage the regular use of this system. What does everyone else think of this? Am I 'charging' too much?</p><p></p><p></p><p></p><p>No, thank you. These are not levels. These are feats and skills, to be purchased only when truly needed. I'm not going to give "pseudo level benefits" toward the purchase of these 'extras'.</p><p></p><p></p><p></p><p>Again, I will entertain the notion that my 'costs' are too high. Thanks for the input. As for assigning an additional cost per prerequisite, I don't see the need. The player will have already purchased the needed feats (either through this system or with the slots gained with character levels) and thus the extra price has already been paid.</p><p></p><p>Thanks again for your input. I'd like to hear more, especially regarding the cost of the 'extra' feats and skills, and whether or not they are too high.</p></blockquote><p></p>
[QUOTE="ViciousPenguin, post: 1878899, member: 25212"] Thanks again for your thoughts. I'm glad to see that my idea has generated some discussion. Some more thoughts / responses of mine: What 'other' benefits are you gaining? Let's see . . . with a new level you gain another hit die, maybe a better save, some skill points, BAB, possibly a feat, and a class ability or two. Same stuff (pretty much) every level. Nothing really new. Nothing 'other' than what you got last level. And yet each level costs proportionally more than the previous one. So, it appears that as one goes up in level it becomes more difficult to learn new things. How curious . . . It's my intention to discourage PC's from purchasing 'extra' feats and skills in lieu of another level, which should be the most common way that XPs are spent. I can't do that unless the cost of the 'extra' feat or skill increases proportionately with the PC's level. This makes sense because as one goes up in level it becomes more difficult to learn new things (see above). I intend for such 'extras' to be available for unusual circumstances, primarily to avoid the need to gain up to 3 levels in order to be eligible for a prestige class. I do not intend for such purchases to be common. It's quite possible that the costs I've chosen are too high, although, as I've mentioned already, it's my intention to discourage the regular use of this system. What does everyone else think of this? Am I 'charging' too much? No, thank you. These are not levels. These are feats and skills, to be purchased only when truly needed. I'm not going to give "pseudo level benefits" toward the purchase of these 'extras'. Again, I will entertain the notion that my 'costs' are too high. Thanks for the input. As for assigning an additional cost per prerequisite, I don't see the need. The player will have already purchased the needed feats (either through this system or with the slots gained with character levels) and thus the extra price has already been paid. Thanks again for your input. I'd like to hear more, especially regarding the cost of the 'extra' feats and skills, and whether or not they are too high. [/QUOTE]
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