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Acererak's Tomb of Horrors is in Chult
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<blockquote data-quote="I'm A Banana" data-source="post: 6950928" data-attributes="member: 2067"><p>Not sure I agree, but it might be worth looking at "good crossovers" to see what they do right and how they avoid some pitfalls.</p><p></p><p>Like, one thing I like about KH is that the crossover elements are clearly appropriated for the story that the creators wanted to tell. Most of those crossover characters are <em>minor characters</em> in the narrative - the true heroes and villains are all unique. This hypothetical crossover adventure could steal that by making the ToH a headquarters for a new villain - one with more relevance to heroes from the Realms. </p><p></p><p></p><p>That's good! Clearly, if the adventure is good, everything will turn out better than my gloom & doom here. But all "The Tomb of Horrors is in Chult" says to me is "We're out of ideas." I might eat crow on that, but if I do it will at least be while playing or running a good adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>For me, WotC can't just say "Hey, we're doing <em>Tomb of Horrors</em> again, but this time it's in the Forgotten Realms!" and get me hype. Kind of does the opposite. Kind of tosses cold water on both of those things and makes me not want to do either one. But a good adventure could overcome that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6950928, member: 2067"] Not sure I agree, but it might be worth looking at "good crossovers" to see what they do right and how they avoid some pitfalls. Like, one thing I like about KH is that the crossover elements are clearly appropriated for the story that the creators wanted to tell. Most of those crossover characters are [I]minor characters[/I] in the narrative - the true heroes and villains are all unique. This hypothetical crossover adventure could steal that by making the ToH a headquarters for a new villain - one with more relevance to heroes from the Realms. That's good! Clearly, if the adventure is good, everything will turn out better than my gloom & doom here. But all "The Tomb of Horrors is in Chult" says to me is "We're out of ideas." I might eat crow on that, but if I do it will at least be while playing or running a good adventure. :) For me, WotC can't just say "Hey, we're doing [I]Tomb of Horrors[/I] again, but this time it's in the Forgotten Realms!" and get me hype. Kind of does the opposite. Kind of tosses cold water on both of those things and makes me not want to do either one. But a good adventure could overcome that. [/QUOTE]
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