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Ace's minor House rules
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<blockquote data-quote="Ace" data-source="post: 1413621" data-attributes="member: 944"><p>Quote:</p><p>Originally Posted by Ace</p><p>All Classes gain +2 skill Point per level (i.e Fighter 4, Rogue 10 and so on) </p><p></p><p></p><p>I do this as well.</p><p></p><p>This seems very popular -- of the 3e DM in my area most seem to do this </p><p></p><p>Quote:</p><p>All bonus skill points for being Human or from Inteligence may be used with ANY non restricted skill as if it was a class skill. </p><p></p><p></p><p>I like this idea. Does 3.5 have restricted skills anymore?</p><p></p><p>Well not exactly -- I am going to tweak this a bit so that a few skills are restricted. I am stillusing Scry FREX and neither it nor Alchemy or Arcane Lore are suitable as hobby type skills in most games </p><p></p><p>Quote:</p><p>Each Character will have a background. This background will grant 3-5 skills as class skills or a +1 Bonus to the skill if its already a class skill. A fewBackgrounds -- Seafolk, Fuedal Peasant Farmer, Manor Born, Northlander Raider etc </p><p></p><p></p><p>I know handing out background based class skills is all the rage since d20 Modern but I don't like it. IMC, each character starts with (4+int)*3 skill points in background skills and then multiclass into first level (i.e. they don't get *4 skill points for first level). This way a background stays a background. A street urchin who is now a wizard will have some theiving skills, but not as much as a street urchin who is now a rogue. </p><p></p><p><a href="http://jtjaguar.home.texas.net/0thlevel.html" target="_blank">http://jtjaguar.home.texas.net/0thlevel.html</a></p><p></p><p>Thats really neat! I may look into that </p><p></p><p>Quote:</p><p>To compensate for the reduced magic characters will have extra feats and a level based Defence Bonus (not listed here) Feats in these games will be gained at 1,3,5,7,9,11,13,15,17,19 </p><p></p><p></p><p>Common but, again, not something I like.</p><p></p><p>YMMV its for lower magic games anyway -- </p><p></p><p>Quote:</p><p>Fighter -- There are a large number of fighter special "training" abilities available only to folks who take levels in fighter. All fighters gain a bonus feat at level 11 as well. </p><p></p><p></p><p>I increased the length of many of the fighter feat chains instead (Roaving Whirlwind, Cleaving Charge etc). What's with the feat at 11th?</p><p></p><p>I just though that 11th level needed a little UMPh -- the extra attack is at +1 BAB and is a yawner. I like the idea of something special at every level but I haven't figured out how to do that to my satisfaction </p><p></p><p>I am going to up the feat chains too but I think more than a few high level feats should be fighter only </p><p></p><p></p><p>Quote:</p><p>Exotic WP with the the Bastard Sword also grants 2h profieciency, proficency with a training sword (as club-- like a RL Bokken) and practice blade (like a RL Shinai doing 1d4 subdual) all feats and special abilities with the Bastard Sword apply to these weapons also. </p><p></p><p></p><p>I just made one feat called Heavy Weapon Proficiency, that lets the character use all 1 1/2 hand weapons in one hand.</p><p></p><p>Vey AU (Arcana Unearthed) and a good idea too</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Ace, post: 1413621, member: 944"] Quote: Originally Posted by Ace All Classes gain +2 skill Point per level (i.e Fighter 4, Rogue 10 and so on) I do this as well. This seems very popular -- of the 3e DM in my area most seem to do this Quote: All bonus skill points for being Human or from Inteligence may be used with ANY non restricted skill as if it was a class skill. I like this idea. Does 3.5 have restricted skills anymore? Well not exactly -- I am going to tweak this a bit so that a few skills are restricted. I am stillusing Scry FREX and neither it nor Alchemy or Arcane Lore are suitable as hobby type skills in most games Quote: Each Character will have a background. This background will grant 3-5 skills as class skills or a +1 Bonus to the skill if its already a class skill. A fewBackgrounds -- Seafolk, Fuedal Peasant Farmer, Manor Born, Northlander Raider etc I know handing out background based class skills is all the rage since d20 Modern but I don't like it. IMC, each character starts with (4+int)*3 skill points in background skills and then multiclass into first level (i.e. they don't get *4 skill points for first level). This way a background stays a background. A street urchin who is now a wizard will have some theiving skills, but not as much as a street urchin who is now a rogue. [url]http://jtjaguar.home.texas.net/0thlevel.html[/url] Thats really neat! I may look into that Quote: To compensate for the reduced magic characters will have extra feats and a level based Defence Bonus (not listed here) Feats in these games will be gained at 1,3,5,7,9,11,13,15,17,19 Common but, again, not something I like. YMMV its for lower magic games anyway -- Quote: Fighter -- There are a large number of fighter special "training" abilities available only to folks who take levels in fighter. All fighters gain a bonus feat at level 11 as well. I increased the length of many of the fighter feat chains instead (Roaving Whirlwind, Cleaving Charge etc). What's with the feat at 11th? I just though that 11th level needed a little UMPh -- the extra attack is at +1 BAB and is a yawner. I like the idea of something special at every level but I haven't figured out how to do that to my satisfaction I am going to up the feat chains too but I think more than a few high level feats should be fighter only Quote: Exotic WP with the the Bastard Sword also grants 2h profieciency, proficency with a training sword (as club-- like a RL Bokken) and practice blade (like a RL Shinai doing 1d4 subdual) all feats and special abilities with the Bastard Sword apply to these weapons also. I just made one feat called Heavy Weapon Proficiency, that lets the character use all 1 1/2 hand weapons in one hand. Vey AU (Arcana Unearthed) and a good idea too Aaron [/QUOTE]
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